Maeson wrote:
Oh, I saw this back then when I talked about the Land Dragon, but I thought it was something to do with a puzzle... I mean, there is a sun button, it shows you 11:00 hours, and the screen flashes...
It happened to me until I went to explore a couple of small places, then it disappeared... I thought it was supposed to work like that.
I feel stupid, lol.
Let me explain to all about the numbers.
Both when we and previous groups worked on the same files, we introduced these kinds of numbers into a few random strings. These are simply markers. For example, in 11:0, the eleven is the block number, and the zero is the string. That's all there is to it. If we weren't sure of a translation or had never seen a string output in the game, this was one way to identify what a given string caused to happen in the game.
The flashing screen effect is a good piece of information for someone to tell us because we still have similar numbers entered in a few blocks that appear to have no text to translate, just [end] codes. We would like details from anyone who sees any more numbers separated by colons (:).
Always, a possibility exists that some text that needs to be translated did not dump. We have already seen four occasions of that in the battle messages. In essence, all players who report glitches become members of an expanded staff that helps us fine-tune the game. We appreciate it, so keep those cards and letters coming!
Maeson, are these the numbers you saw in the Land Dragon lair when the screen flashed?
; Block: 114
; String: 6
; <end>
114:6[end]
I need to know exactly so I can take out the numbers and make a side note that String 6 is a (hidden to me) control code that makes the screen flash.