Draken wrote:
Thanks guys!
Not everything has been solved at this point, but we are getting pretty darned close! The game is quite playable at the point even with the small few issues remaining to be fixed. I have taken off from work next week, so I plan on getting most if not all of the work done on the story for this game. I will be testing throughout everything and making edits where they are needed. Then, I'm thinking I may hand things over to WildBill (if he's willing). In the past, there were certain instances where I would first flesh out a story, and he would then go over it incorporating his own style. I found that the blend worked really nicely, so I'm hoping he's not too busy

I'm ready. This will be a good winter task. I have been polishing World-I some with BH while waiting for more files from Ritchie,taking cues from Recca and Red Soul. I am also spot translating the receiving ports in World-II, just for something to do, but I'm incredibly slow at this.
What we did with L-II and MA, I'm ready to weave my bit into CS and do continuity-of-style tweaks, etc. How's the byte count? Are we passive or active voice style in CS? If passive, don't worry. I know you'll prefer to stick with that. BH is very much active vox, same as
Slayers, and we have over a dozen "main" players, not counting extremely gabby foes such as the Palette Girls and the tipsy female Dr. Emes of the Rouge Party! Is CS centered around one main char? Is is okay to turn it back over to you after I do my part and let you run the beta testing updates and fixes? I'm flexible.