gerb wrote:
Oh, regarding save states. I haven't had a problem in the original and in original patches with using bsnes .55 and .72. I originally used .55 to do my playthrough. The save game from there also works on the DD patched rom (with a few hardcoded naming exceptions). I assume that higan or whatever works similarly, but I can't get higan to compile correctly and actually work.
Save state bugginess might be an issue with the emulator. Save states also work perfectly on SSMS-II and bsnes .72 including re-visiting those time shrines.
SSMS-II has gone a lot more smoothly getting to a V0.88 alpha than this game did. I've had no problems working from save-states either.
When I finally get back to work on #2, I need to finish everything except the time temple related sub-quests first. As soon as I can resume, my first order of business will be to complete my grubbing around in those deep sea trenches and discovering all of their secrets.
Then, I'll start a brand new game from the very beginning and key in on the time temples. Once everything is translated and rough-inserted, I'm hoping some error statements that I'm currently getting in most of the temples and wells will go away. If they don't, we may need a bit more assembly work on this feature. I am confident we'll be able to put together a good build for release. Looking at my schedule, about a year from now seems a workable calendar for me to get SSMS-II to beta.