Zetshiro wrote:
Wildbill wrote:
Try our Slayers or Mystic Ark. Slayers is a bit easy in places, but it rollicks. Mystic Ark features an allegorical story line with multiple interpretations, and the game play gives you a Seventh Saga feel without as much tedium. If you try Slayers and like it, you may also enjoy Ranma 1/2 The Red Cat Gang. If you play tactical/strategic RPGs, give Feda: The Emblem of Justice a whirl. If you are up for NES games, try Destiny of an Emperor-II or Just Breed. DoaE-II (and all of the Romance of the Three Kingdoms games) has sort of a cult following at kongming.net
I tried Slayers, but I couldn't get into it, same with Ranma 1/2. I think it may have been because of how light the series is to me, and I thought that would rub off on the game, giving myself a bad impression on it. It's how I usually react to anime-to-games.
I've been playing Mystic Ark for only a few hours, and I can already tell it's going to be amazing.
Also, it may sound strange, but one of the main reasons I play RPG's is for the final boss fight. It's why I really enjoyed FFV as much as 4 yet it was clearly lacking in story and development. Lennus 2 had a great final boss too. I love those "What in the the hell is that!?" final bosses.
Also, thank you for the suggestions! Really!
Ah! Also, for some reason I just can't get into SRPG's or TRPG's. Which is a shame because I know they have some amazing games. The combat system is just.. argh. I want to get into them, so buggerin' bad..
The most insanely hard final boss battle I can remember is Zophar in
Lunar: Eternal Blue, but you should probably play the prequel,
Lunar: Silver Star Story, first and fight its final boss, Ghaleon. You have several ways to go with the Lunar series, the original Sega-CD versions on emulator or a number of remake options, including the PSP's
Lunar Silver Star Harmony.
One thing we try to do in our English localizations here at D-D is clarify the story from the beginning and logically connect the action as the game progresses. From the translation data available, in straightforward language and without spoiling the suspense, we try to make sense of why the world is in turmoil - in other words - explain or demonstrate why the most adventuresome kid in the village must fight slimes in the countryside in order to level up and take on bigger challenges. Many early commercial games ported in English did indeed appear to have confused, disjointed story lines.
Your favorite game - Chrono Trigger - starts out with a lethargic lad who awakens and must be coaxed by his mother to walk into town and enjoy the Millennial Fair. He gets pulled into the huge saga that follows almost subtly, but this formula still works, somehow. I believe this is party because of the larger ambiance suggested by the opening imagery with its green countryside, exploding fireworks, soaring balloons, and CT's amazing sound track.