Lalakoboldslayer wrote:
To me, playing games is all about having fun. So the most important attribute a game should have is the fun-factor. ... I usually like games that make me laugh. ...I almost couldn't stop laughing [at a certain game]. That's the reason I usually prefer funny games than serious ones.
Me, tool! I may analyze the writing here and there, but I never dwell on the flaws. Instead I search hard to discover what is always present, opportunities to learn something new.
It's a real challenge to "translate" Japanese humor into an English game version that works in the Western world, especially when we're slaughtering almost everything that moves! I guess we might call it gallows humor in some instances of story writing, but the
Slayers culture may offer some opportunities. I viewed an anime video of Lina sitting with one of her female friends as they ate dinner. The companion grabbed and chomped on Lina's last piece of steak at the inn. Next, a different person tried to sneak up from behind and steal Lina's pack or whatever was lying on the floor near her seat. Lina spotted the thief and started simmering until she built up a head of steam. Then, she exploded, casting a spell that blew up the whole building around them. The gal who grabbed the bite of meat got buried in the rubble. Lina put her foot on the spot to keep the girl pinned underground, but the
friend popped out anyway, laughing at Lina's temper tantrum.
The translation of the opening scene in the goblin pit (of the
Slayers RPG) is depicted as suspenseful because Connie becomes so emotional, she breaks loose with a crying jag and spits out a bunch of names such as
devil, berating Lina for maybe not taking her along. This overreaction seems to lend itself to a potential for offbeat humor because of what may prove to be a repeating character trait, a central metaphor that perhaps defines Connie. I'll learn more as I proceed. At this point, I only know that
Slayers will definitely be
different. I will need to proceed deeper into the game to discover if vehicles for additional humor are present. I did find one other spot for brief levity in the second introduction, in the village as the townspeople discussed the goblins that threatened to destroy their homes (of all circumstances), but I won't spoil it.