Wildbill wrote:
BTW, Grammar nazi's are welcome here, just not in the game itself, hee-hee...! (Poke at Maeson and SylarDean!)
I find myself guilty of that one... But I regret nothing!
About Cure-All... is not going to leave us alone... Is it?
I feel bad for all the problems that is giving you guys.
Wildbill wrote:
Would like some input here. We ran into this long English world thing in SSMS-II (not sure how we'll handle it yet) for elemental weaknesses. The Japanese need a Kanji or two. We have names as long as "Thunder". You get some enemy with weaknesses to everything, and you run off the screen.
I wish we could use icons, but... Okay, we can make them: F, L, E, T, B, W, etc. or Fi, Li, Ea, Th, Ba, Wi. That's about the only games in town with no extra line available.
...Well, I think Fi, Li, Ea, Th, Ba, Wi, would be enough. After all, if someone is going to play SSMS is because he/she wants more RPG goodness and most probably knows how "the tropes" of the genre go.
Besides, a line in the readme explaining this would be more than enough, (Although of course, like manuals most people don't read it, lol).
Icons would be awesome, but if they are more of a problem and it's not worth the time and effort, I don't mind at all.
Wildbill wrote:
DMG = HP -1
One HP left
Does this work?
I could never kill those metal monsters.
I think that it would do fine with that description. About the steel worms, I only killed them by critical hits... 9999 exp by each one is kind of crazy.
Oh and by the way, the Pug Rangers (Those monsters that shouted colors that you guys fixed) give A LOT of experience too. And they were fixed for good, as I havent' seen a single problem with them since then.
I like weird enemies that act very different compared to your average monsters in RPG. They add flavor to the game, and this one has a good small ammount of them.
Wildbill wrote:
Say, did someone give me the name of a metal monster early-on that needed a better name?
Hmmm, I remember the "Steal Worm" that was changed to "Steel Worm" and the conversation about "Devil Gauge" and the possibility to change into "Devil Cage".