Feda: The Emblem of Justice is the long term "signature" project of Bongo`, a strategy-RPG developed for the Super Famicom console, sometimes called "a Shining Force for the Super Nintendo". Indeed, some Shining Force elements are apparent in Feda, due to sharing the same character designer, but that's where the similarity ends. Right from the start, the Feda soundtrack sounds haunting, not quaint like Shining Force.
Whereas I would define Sega's Shining Force series as "cutesy", albeit one of my all time favorite plays, Feda, on the other hand, slams a game player against the raw edge of survival inside an unorthodox guerilla unit, operating on a war-torn planet called Mildras Garz. Emerging from a 1000-year war, conditions seem to be getting only worse in this world, a situation that disturbs the hero and his growing band of "misfits" as they reluctantly get swept into a national liberation movement of a small country being subjugated by an evil empire!
Feda's game designers departed from a number of Shining Force conventions. Most notably, they assembled a nine "emblem" system. The guerilla unit will carry one of these emblems at all times, based on its repuation as a fighting force, ranging from "Law" designations at the top, to a "Neutral" designation in the middle (Viper), and "Chaos" labels on the bottom.
The Emblem will change, based upon whether a gamer chooses to kill everything on the screen, or spare life when the mission may be achieved by slaying just certain enemies. Generally speaking, more kills will result in a steady movement toward a greater Chaos reputation (Genocide at the bottom); and mercy will propel the unit toward the top Law reputation, and an opportunity to carry the highly esteemed "Feda" emblem!
The emblem carried, based purely on battle decisions, will directly determine who the hero is able to recruit and retain in the party. Once a recruiting opportunity is bypassed, or a fighter leaves the party due to an emblem change, the hero will rarely enjoy a chance to include or regain those combatants in the unit, but this feature adds unlimited variations in fighter combinations, enhancing Feda's replayability!
Finally, if you are a Shining Force fan, you should give Feda a test play. Our game will be R-rated, however, just to forewarn you, as it was written in a much different style than Shining Force. This includes the Japanese translation, and we have followed suit in our English version of the story.
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