Bongo` wrote:
Ahhh, Maka Maka... I looked at that game ( not code wise ) a few times.
Thought it was a strange one. How'd you get KingMike to hack that beast!?
I'm sure he was excited for the opportunity to assist one of the greatest translators
in our time.
Re: Maka Maka, it started with me offering to help KingMike translate Day of the Idea. Day of the Idea is kind of a sequel to Maka Maka, and KingMike expressed interest in hacking it as well, so I offered to help with the translation. Apparently the game was released without any kind of bug testing. From the link in my last post:
"So, the bugs. You can have your stats roll over to zero randomly during level ups. If you use the magic system in the game, you can have your magic set to zero, preventing use of magic. You can create some cascading bugs where your party members are replaced with clones of other party members and fighting graphically glitched enemies. Certain boundaries aren’t set properly, so you can wander outside of the ‘walls’ of certain caves, leaving you trapped in darkness."
So yeah, Maka Maka sounds terrifying hacking-wise, and I'm glad I only have to deal with the translation.
Oh, and let me know if you need any help with kanji ID for LF1. I'll be happy to help you however I can.