My thoughts on having "perfect" grammar versus "breaking teh rules" when it come to character dialogue, especially in a videogame such as an RPG is that it will add some personality to a character be they the in game heroes or just a one liner NPC. I actually enjoy it better if there'd be an NPC that talks like he's from hicksville &/or if he sounds like one of those "gangsta thugz" types because you can somehow relate to them. If everyone talks "properly" then the dialogue will sound bland & dull.
You might think of this as strange, but I actually prefer "reading" dialogue than listening to it. Why you ask? Back in the day of these games (the age of the NES, SNES, The Master System, the Megadrive & PC DOS Based RPGs) whenever I play RPGs I'd often act out & create voices for characters in the game
Let's say the hero characters are talking to a village elder or a town mayor, for such a character I'd often think of either "Turtle Hermit" From Dragon Ball Z or "Mayor" from Power Puff Girls
I know it sounds weird but I really like to think of Public officials as lewd & unreliable people because most of 'em are LOL!
Now that every game has voice acting it's either hit or miss for me. Take for example the spin-off movie "Final Fantasy VII Advent Children". First off I'd always envisioned Cloud to be a tough looking guy partly because in the original Playstation game he looked badass. Then Advent Children comes a long & at the very beginning I saw this hot looking biker chick, but lo & behold it was actually Cloud! Ugh! So right there my idea of Cloud went out the roof & then to top it all of he was given a whiny voice! So yeah, better graphics & voice acting totally ruined current gen gaming for me & my love for this pixelated retro classics became stronger.
Swordmaster wrote:
And what I meant about "improper grammar usage" is the sentence structure. If it is indeed correct, I apologize.
No need for apologies my friend because you are correct about run-on sentences being grammatically improper when it comes written media such as a journal, a research paper or a publication. But in spoken language, Grammar rules are often if not always get broken, distorted & sometimes redefined by the "current generation" who use it. Take for example the use of Double Negatives, several decades ago such sentences as ""I won't not use no double negatives." would enrage your "stereotypical" schoolmarm who'd probably let you have it with her yard stick if you said that in front of her. But nowadays double negatives are a common thing, especially in music