Those are some interesting points you brought up, CRV10.
Its nice that a game we put so much work and love into
leads people into actually rationalizing what they experience
to give such level headed feedback, thanks.
Now, if I may offer a few counter points to your argument,
at least from my own points of view:
CRV10 wrote:
By the way, I'm confused as to how being chosen as a Light Warrior works in Silva Saga II. It's obvious that Kyral was blessed & borne as the Light Warrior, so how is it that a common Joe like the game's hero is able to pick off where Kyral left off & failed at?
This whole game is surrounded by the notion of predestination - the hero is meant to do what he is meant to do, aware
of it or not, and events will lead toward that direction, regardless of any other forces involved.
Remember that the one that preserves the hero's soul with the call spell is the god of fate, that's no random gimmick.
CRV10 wrote:
Ugh! the ending was absolutely horrible! >:(
First off why the hell does the game force you to marry a crazy stalker!?
Yes, I dare say that Maria hag is a crazed up stalker up until that scene she hugs & most presumable kisses you at the end, ugh!
If I could only be in the very same room I'd push her back & have my mercenary or idol team kill her, she's so God forsaken lame!
I really don't understand why the Japanese enjoy such badly written/thought out "romantic/love" elements in a story.
Again, Maria is not really stalking anybody, she is an incarnation of Ramulun
as the gods aren't allowed to act directly on behalf of humans in the war
against the Zuhl. I see this as no different than being inspired to do the best you can,
by whatever higher force you believe in, and in case you don't believe in any
perhaps out of sheer human goodwill.
The Ramulun side of her drives her willpower yes, but in the process, I
believe she has genuine feelings for the character.
As for the cultural aspect you mentioned, the japanese aren't exactly openly
heartfelt people, at least not in general - games as such may be a manner of
escapism, a way to experience feelings that may be normally out of reach
for many, no different than reading a romantic novel.
I'm not exactly saying it couldn't / shouldn't have been done better
but its just how it is. There should have been a sort of side quest
to better elucidate such things, but the game is rather linear.
Now, for the error report.
1) You are most likely correct in this case, although
we'd have to consult the japanese original description
before making a precise assertion.
2) Its a good suggestion, but
conditioned to case #1 as well.
3) I believe this is not incorrect.
The tortures Kyral withstands, even with
his whole body devoured still continue
despite death, hence the game
asserts that souls do not perish and
by themselves are immortal.
CRV10 wrote:
I hope to see you guys again on the next adventure!
Surely you will, thanks again for your through
reports/opinion sharing