Recca wrote:
I got it, thanks! I've sent you a save state right outside of Trade City with Mevius so you can check out that cutscene. So far, there haven't been any points in the games that have caused it to free. But if I remember correctly, the game used to freeze when talking to some random NPC in Ruin Town and the other in some other town, whose name I can't remember right now... I have yet to play up to those towns using this newest version of the game/translation. I do, however, remember that I was playing with Ryuu, Laila and Naga back then when I first reported the game freezes. By the way, some of the menu descriptions have cut off text in the text boxes.
Super! You just made me un-caught-up again! Now, I'll need to polish the cut scene - and also, in case you didn't wander all the way through Trade City to the castle - Trade Castle is also in raw, barely formatted English (block 019). I just reviewed both in the actual game for the very first time, and now, I have polishing work inside Trade Castle, as well.
That leaves only two places in raw English that I haven't seen yet in the game. One is Green Village (Ryuu/Ryoga and Laila/Shen - four different save-states or spans in the English story to reach). The other is the Star Door (block 040) at the end of World-II, just before you enter World III with any of the eight characters (requiring eight different save-states or spans in the English story to reach - quite some distance for the latter bridge to that point). If you find or have any of those twelve save-states at these two destinations and/or times, you may view the raw inserted and barely formatted English, and I'll have even more polishing work to do if you send any of them over!
As a side note, it could turn out that all eight characters see the same exact strings at the Star Door (Block 040). If that's the case, I would need only one save-state for the Star Door strings at the end of World-II, not eight. Here is all of raw Block 040:
* * *
;--------------------------------;
; ;
; Script dump for Burning Heroes ;
; ;
;--------------------------------;
.PTRTABLE = $000B2D40 ; Pointer Count: 17
.TEXT-ADJ = $0022
.DTE = $1
.COMP = $1
.START = $000B2D62
.MAXIMUM = $000B2F4D
;----------------------;
; ;
;----------------------;
; ROM Offset: 000B2D62
.REL-PTR = $000B2D40
; @@@@@¯‚Ì”à
.TEXT
Star Door
.ENDT
;----------------------;
; ;
;----------------------;
; ROM Offset: 000B2D6D
.REL-PTR = $000B2D42
; u‚±‚ê‚ÍccH
.TEXT
What is this place?
.ENDT
;----------------------;
; ;
;----------------------;
; ROM Offset: 000B2D77
.REL-PTR = $000B2D44
; ƒJ[ƒlƒ‹
; u‰äX‚Íw¯‚Ì”àx‚ð
; •Â‚¶‚邽‚ß‚É‚Ö‚ñ‚¹‚¢‚³‚ꂽ
; ’é‘ŒR‚Æ‚‚ׂƒ`[ƒ€‚¾
.TEXT
Colonel: We're the
Imperial Army Special
Team organized to close
the Star Door.
.ENDT
;----------------------;
; ;
;----------------------;
; ROM Offset: 000B2DA7
.REL-PTR = $000B2D46
; u‚Ç‚¤‚â‚Á‚½‚篂̔à‚ð
; •Â‚¶‚邱‚Æ‚ªH
.TEXT
How does someone go
about closing the Star
Door?
.ENDT
;----------------------;
; ;
;----------------------;
; ROM Offset: 000B2DBF
.REL-PTR = $000B2D48
; ƒJ[ƒlƒ‹
; uƒAƒXƒgƒ‰ƒŠƒA‚Ì’†S‚É‚ ‚é
; w“V–‚‚Ì“ƒx‚¾I
.TEXT
Colonel: The Demon's
Tower is in the center of
Astralia!
.ENDT
;----------------------;
; ;
;----------------------;
; ROM Offset: 000B2DE1
.REL-PTR = $000B2D4A
; u“V–‚‚Ì“ƒI?
.TEXT
The Demon's Tower!?
.ENDT
;----------------------;
; ;
;----------------------;
; ROM Offset: 000B2DEB
.REL-PTR = $000B2D4C
; ƒJ[ƒlƒ‹
; u“V–‚‚Ì“ƒ‚É‚ ‚é
; ƒAƒ“ƒeƒi‚ð”j‰ó‚·‚ê‚Î
; ƒRƒYƒ~ƒIƒ“ƒpƒ[‚Ì—¬o‚Í
; ‚Ó‚¹‚°‚é‚Í‚¸‚¾cc‚ª
.TEXT
Colonel: You must try
to destroy the antenna
on top of the Demon's
Tower if you can.
This should stop the flow
of the cosmion power,
but... but......
.ENDT
;----------------------;
; ;
;----------------------;
; ROM Offset: 000B2E24
.REL-PTR = $000B2D4E
; ucc‚ªI?
.TEXT
But what!?
.ENDT
;----------------------;
; ;
;----------------------;
; ROM Offset: 000B2E2B
.REL-PTR = $000B2D50
; ƒJ[ƒlƒ‹
; uƒRƒYƒ~ƒIƒ“ƒpƒ[‚ªŽ~‚Ü‚ê‚Î
; ’n‹…‚ƃAƒXƒgƒ‰ƒŠƒA‚ð‚‚Ȃ®—Í‚ª
; ‚È‚‚È‚é‚Ì‚àŽžŠÔ‚Ì‚à‚ñ‚¾‚¢‚¾
.TEXT
Colonel: When the cosmion
power is finally halted,
it's just a matter of
time before, uh... Well...
Listen, the cosmion power
is what keeps the world
connected to the floating
continent of Astralia!
.ENDT
;----------------------;
; ;
;----------------------;
; ROM Offset: 000B2E64
.REL-PTR = $000B2D52
; •ºŽm
; u‘æ‚PŒRAƒtƒ@[ƒXƒgƒ^ƒEƒ“‚Ö
; o”‚µ‚Ü‚·
.TEXT
Soldier: The First Army
departs to First town.
.ENDT
;----------------------;
; ;
;----------------------;
; ROM Offset: 000B2E82
.REL-PTR = $000B2D54
; •ºŽm
; u‘æ‚QŒRAƒZƒJƒ“ƒhƒ^ƒEƒ“‚Ö
; o”‚µ‚Ü‚·
.TEXT
Soldier: The Second Army
departs to Second Town.
.ENDT
;----------------------;
; ;
;----------------------;
; ROM Offset: 000B2E9F
.REL-PTR = $000B2D56
; •ºŽm
; u‘æ‚RŒRAƒT[ƒhƒ^ƒEƒ“‚Ö
; o”‚µ‚Ü‚·
.TEXT
Soldier: The Third Army
departs to Third town.
.ENDT
;----------------------;
; ;
;----------------------;
; ROM Offset: 000B2EBB
.REL-PTR = $000B2D58
; •ºŽm
; u‘æ‚SŒRAƒtƒH[ƒXƒ^ƒEƒ“‚Ö
; o”‚µ‚Ü‚·
.TEXT
Soldier: The Fourth Army
departs to Fourth town.
.ENDT
;----------------------;
; ;
;----------------------;
; ROM Offset: 000B2ED8
.REL-PTR = $000B2D5A
; ƒJ[ƒlƒ‹
; uŒN‚½‚¿‚Ì‚±‚Æ‚Í
; î•ñ•”‚©‚ç•·‚«‚¨‚æ‚ñ‚Å‚¢‚é
; ¡‚̓lƒR‚ÌŽè‚àŽØ‚肽‚¢‚Æ‚±‚낾
; ‚¢‚Á‚µ‚å‚És‚©‚È‚¢‚©‚ËH
.TEXT
Colonel: The information
bureau told us all about
you people. I must admit
I'm impressed!
Listen...! We're up to
our eyeballs in trouble!
Right now, we can use all
the help we can get!
Won't you please join us?
.ENDT
;----------------------;
; ;
;----------------------;
; ROM Offset: 000B2F19
.REL-PTR = $000B2D5C
; ƒJ[ƒlƒ‹
; u‚Å‚Ío”‚¾I
.TEXT
Colonel: Well then,
we're burning daylight.
Let's get moving!
.ENDT
;----------------------;
; ;
;----------------------;
; ROM Offset: 000B2F29
.REL-PTR = $000B2D5E
; u¯‚Ì”à‚ªcc
.TEXT
The Star Door is......
.ENDT
;----------------------;
; ;
;----------------------;
; ROM Offset: 000B2F35
.REL-PTR = $000B2D60
; u‚à‚¤c‚ ‚Ì‘å’n‚É‚Í
; ‚©‚¦‚ê‚È‚¢ccc
.TEXT
Oh, rats... We can't return
to our own world!!
.ENDT
* * *
The way we're doing this, final beta testing should be a snap!
As for those un-formatted item descriptions, those are simply un-automatic manual word-wrap drills, easily fixed if you'll send me save-states for each one you find. Just snap me a state at any location
before you call up the menu, and tell me what item(s) need(s) to be fixed. From there, I can navigate straight to the menu and fix it/them. Man, I'd like to turn over the menu refinement chores in
BH to Drakee to coordinate directly with Bongo`, as necessary, hee-hee... (hint, hint...)
BH is progressing so nicely, we'll need our menu glitches fixed soon. Also,
Aretha-II's menus are in fine shape already, so I don't want Bongo` to get bored for lack of menu work now that Drakee is on the verge of another huge
CS announcement!
BTW, if you have or find save-states to any or all of the freeze points in World-II, I can insert filler (not to be confused with "Filler" with a capital "eff") English at those points and see if this resolves the issue(s). If not, I'm sure Bongo` can and will chase down these glitches in due time and make it all good, as always.