Bwah117 wrote:
Wildbill wrote:
Sounds good. BTW, speaking of switching characters and observing varied endings, a fellow named "Were1974" has burned 52 YouTube videos that generally cover the entire game. Video #52 (link follows)
https://www.youtube.com/watch?v=2MsVB0049ng includes an ending with Robot featured in one of the final skits.
Here is a perfect example of the possible garbled test bug. If it's not a bug, our theory is this happens randomly as a consequence of using save-states. If Were1974 used save-states to beat the final boss, this garbled text in the ending could be due to that. No way of knowing. After seeing this in Were1974's video, first thing I did was locate these two crunched-together strings in the game, just to make sure I didn't mess up something. Well, I did not mess up. The two strings are located in totally different parts of the game.
If you happen to play an ending that includes Spanner's attempt to reverse-engineer Robot via dismantlement just prior to the very end of the game, I would be curious to know how this screen displayed for you.
Thanks!
Hi, Wildbill. Sorry it took so long to reply, but I've been really busy today. To answer your question about the Robot garbled text:
In my first playthrough, I used save states and I DID see this exact same screen with garbled text.
In my second playthrough, I did NOT use any save states whatsoever, and I saw the exact same screen with garbled text.
I figured it might be pointing to the wrong block of text, but I'm just guessing here. Incidentally, and you're probably already aware of this, part of the garbled line displayed is actually from a line said by an NPC in Port Marinela, after darkness covers the land.
Still, I decided (just now) to check the ending in the original Japanese game, USING A SAVE STATE. Robot's lines all display normally in Japanese, though that's probably not really useful info.
It IS useful info because the problem appears to happen most often in the first Port Marinela chapter. I am going to check that file for some sort of stray keystrokes or symbols I could have made inadvertently while working on the story when I was half asleep! I will also retype the affected Robot string. The first time I encountered this problem was during my first draft, right after the first castle. I recall retyping a lot of the affected strings into fresh blank lines and encountering no more issues when I replayed those scenes.
Our text dumps are always carried over from the original saves. I have found instances of corrupted text in game play that are correctable by simply opening up blank space in the text file, retyping up to an entire string, and erasing all of the identical lines previously there. It's all a mystery to me, but it's almost like invisible characters or code were buried in what looked like normal paragraphs but were still producing corrupted outputs.
Heh, whatever works. I have fixed about 50 corrupted strings in Oni-II simply by retyping everything onto fresh lines or in some cases just re-doing the ending brackets around "key" ([key]).
.TEXT
[player]: Hi, Mom, I am
home![Face-$7F00]
Mayuki: Welcome back,
[player]. By the way,
have you seen my
stationery box, dear?[Face-$0100]
[player]: I believe you
stored it inside the shed.[Face-$7F00]
Mayuki: I might have, but
that is not a proper place.
So, [player], would you
mind fetching it for me?[Face-$0100]
[player]: Surely, Mom.[key]
.ENDT
Can you believe it? I simply erase [key] and retype it, and a string such as this no longer displays corrupted or crashes an entire screen.
Thanks again for all your feedback!