ultpaladin wrote:
I'm fine of course with defaulting the file names to SlayersE. I shouldn't have any trouble organizing save states to go back and test changes if they are made although it looks like BSNES uses a very large save state folder if all the slots are used and would not have separate individual save state files. BSNES holds something like 25 save states in one file I believe.
I tried using BSNES on my laptop and it does work fine so I could use it but playing time would be more concentrated to Friday through Sunday but I think I could still put in a decent amount of hours. I usually use SNES9x 1.51 like Alexander does so that would be the other option depending on what Red Soul, Wildbill, Filler etc think. I could try BSNES if you would like me to. So I guess it depends on variety vs. uniformity.
I've never used a debugger before and I'm not familiar with what you mean by M10R2 so I'm not sure if that rules me out as a tester if I lack the technical expertise.
EDIT: If SNES9x is the choice, what version should I be using?
No, it does not rule you out. All Bongo will need for tracing a major glitch (such as a screen or menu suddenly pixelating or "blowing up") is a save-state and ideally an SRAM from SNES9x V1.43 specifically, if we fix the SRAM feature in that emulator. Later versions of SNES9x do not have the debugger mode that he requires. However, as I was saying in another post, Slayers SRAM saves may be unsupported in ANY SNES9x version, so that leaves just save-states to fall back upon for real-time debugging. Bongo will do the debugging. All you will need to do is send a save just before it happens and maybe shoot a screen capture when you see it.
All of this debugger talk concerns just major unknown glitches and crashes. 99% of your work will be pointing out simple edits that will be addressed at my end by adjusting and re-inserting files. We are looking for the usual typos, but also names that do not match between dialogue and menu usage; and also inconsistencies in the plot structure that we might have overlooked. i. e. We wrote Tyrell City when we meant Tells City. Many of these latter errors are caused by slight mistranslations or different spellings by different translators that we failed to catch the first time through. Red Soul is a master at catching these sort of things. Extra eyes always catch a few more. I expect this beta team to catch them ALL, hee-hee...!