Sherkel wrote:
Good luck, you dynamic designers!
You said good luck!
And I am beyond excited tonight.
A few weeks ago, my son moved back closer to us, in Richmond, Virginia - all the way from Houston, Texas. We were in Houston pre-pandemic during December 2019. I had my Surface Pro with me in Houston and a 16 GB USB flash memory drive I usually wear around my neck every time my wife and I travel. On that drive, I maintained many important files, among them, the latest work on unreleased English patches. It was my primary backup device for patches-in-work.
In January '20, I flew 1500 miles back east, thinking that flash drive was in my travel bag that I always carry on planes and place under the seat forward. When I arrived back home and opened the bag - the 16 GB flash memory drive was not inside! I texted my son immediately and asked him to find that drive and mail it to me, but he said it wasn't in Texas. This morning, he drove to our place with a load of boxes to store. One of them contained clothing items of mine I had left in Texas intentionally. I opened the box, and there was my missing flash memory, buried underneath my tee shirts and such.
Late this afternoon, I plugged that drive into a PC and noticed I had an Odysselya file dated May 2018. Inside that folder, I found several insertion system updates. One particular update caught my attention immediately: "SO_Insert_MassiveBugPart1.zip". I opened the zip and noted the date on the lone file inside. Then, I opened the folder on the insertion system I've been using and observed that the file with that same name was dated two days earlier!
Heart racing, I updated my insertion system with the slightly fresher file from the "massive bug" zip and played through the end of Odysselya's Chapter 1. Lo and behold, the final string displayed in Chapter 1 and the game transitioned flawlessly into Chapter 2! Earlier, Chapter 2 experienced a midpoint crash when I recruited a new fighting companion in Canaan. I played to that scene, and this time the game did not crash. If this fix is consistent throughout similar additional crashes in the game, it means Odysselya-I just became "fully playable" as people say.
Flaws that can hopefully be fixed remain, but one still broken "healing fountain" can be avoided, and a few untranslated menus are easy to interpret. Bongo`'s a wizard at reverse engineering, and I'm ecstatic he got that long lost catastrophic bugfix to me before departing our group. If only I had hung that flash drive around my neck before departing Houston well over a year ago, getting to this point with Odysselya-I would have been a heckuva lot easier! Now, I need to load up all of the pre-crash point saves and check them one-by-one.
At this point, I'm fairly optimistic. Now, if only we can fix the crashes in Oni-II.