Congratulations on the release as well! The translation for this game looks very good, despite the small amounts of various text glitches that may have remained. The writing style matches the characters' personalities perfectly in my opinion and I'm positive that this alone outweighs any possible cosmetic glitches present in the text because of said bugs. By the way, I noticed that there's a few grammatical mistakes in the project page description, but nothing big. I wrote the following game and translation descriptions at RHDN (an edited version of the ones found here at D-D):
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Game description:
Power of the Hired is a turn based SNES strategy RPG similar to Arc the Lad on Playstation. It was developed and published by NCS's video game division Masaya, which was released exclusively in Japan in December 22, 1994.
The game features a party of four playable heroes called "Beast Mages" that the player must use to fight off overwhelming waves of enemies. The characters are each able to summon two beasts to help in battle and with the help of these beasts, the player is able to tactically conquer each of the game's scenarios. Depending on the beasts summoned, the characters' magic will change and their spell composition will differ. Several scenarios require that the player acts quickly to avoid various dangers, such as a burning bridge that the characters need to quickly vacate in order to survive. Whereas other scenarios require the player to protect NPCs while they are escaping from danger themselves.
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Translation description:
“Power of the Hired” is the first Strategy RPG that Dynamic-Designs has released in quite some time, but its style departs from several typical conventions that players encountered in “Feda: The Emblem of Justice” and the “Shining Force” series. Similar to how Arc the Lad on Playstation worked, one departure from typical SRPG game play is the lack of town functionalities, wherein characters may walk around, visit shops, speak to NPCs, and so forth. This game is divided into 18 scenarios, all of which must be cleared in order to keep advancing forward. Party composition selections occur in between scenarios, then game play resumes. Another sometimes disconcerting development is to have waves of fresh enemy replacements keep pouring onto the battlefield until the player satisfies a previously stated objective.
Another unique feature of this game is “Beast Magic”. Up to two “monsters” acting as “familiar beasts” per playable character (not just Neina) may be added to the party roster prior to starting each scenario. These beasts can also increase their levels during battle and provide their respective Beast Master various magic spells that can be used in battle as long as they are in a square directly horizontally or vertically adjacent to them.
You may use these as well if you like here at D-D. But again, there's absolutely nothing wrong with the current ones. I merely edited the descriptions a bit to hopefully better reflect the game's features to new gamers. Oh, and thanks again for allowing me to be a beta tester for this fine game! I had a lot of fun with this one, as with Odysselya II.