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Post subject: Galaxy Robo Box and Dox
PostPosted: Sun Aug 02, 2015 8:33 pm 
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http://www.dynamic-designs.us/galaxyrobo/Galaxy_Robo_Box_and_Dox.rar

I hope this help some players understand better about the meus, meters, flags, and such.

I believe I saw some discussions regarding the menus on pages 12 and 13 of the manual (below)

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Post subject: Re: Galaxy Robo Box and Dox
PostPosted: Sun Aug 02, 2015 11:18 pm 
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OH NICE! where's the resident translator? *looks left, looks right* is he/she hiding?


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Spoiler! :
CHECK OUT MY YOUTUBE CHANNEL @ https://www.youtube.com/channel/UC5DrStvYrMxTrHZR11paQMA/
You can find all types of RPG, JRpg, Mmo, PC, SNES, and PS1 games mini-reviewed with no voice-overs there.


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Post subject: Re: Galaxy Robo Box and Dox
PostPosted: Mon Aug 03, 2015 1:04 am 
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●SHIELD
敵ユニットの攻撃と受け
るとSHIELD残量が
減っていきます。これが
0になるとユニットは破
壊され、ステージが終わ
るまで復活できません。

- Shield
When suffering attack
from enemy units, one's
shield decreases. When
it reaches 0, the unit is
destroyed, and doesn't
come back until the end
of the stage.

●AR△、AR×
腕部損傷、破壊のことで
です。損傷すると腕を使う
武器の攻撃力。命中率が
低下します。破壊される
と腕と使うぶきが使用で
きなくなります。

- AR△, AR×
This relates to the damage and
destruction of arm parts. When
they take damage, the hit rate
and firepower of weapons used
with the arms decrease. When
destroyed, they can no longer be
used.

●RE△、RE×
脚部損傷、破壊のこと。
損傷で移動力低下、破壊
で移動不可になります。
攻撃回避率も低下します。
飛行ユニットでは、WI
△、WI×で表されます。

- RE△、RE×
This relates to the damage and
destruction of leg parts. Movement
ability decreases with damage,
and is impossible when destroyed.
Evasion rate also decreases.
As for flying units, WI△, and WI×
are displayed.


The Devil takes notes from Lina Inverse? That sounds about right.

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Post subject: Re: Galaxy Robo Box and Dox
PostPosted: Mon Aug 03, 2015 1:20 am 
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Joined: Tue May 26, 2015 10:28 pm
Posts: 513
Location: U.K.
Spoiler! :
filler wrote:
●AR△、AR×
腕部損傷、破壊のことで
です。損傷すると腕を使う
武器の攻撃力。命中率が
低下します。破壊される
と腕と使うぶきが使用で
きなくなります。

- AR△, AR×
This relates to the damage and
destruction of arm parts. When
they take damage, the hit rate
and firepower of weapons used
with the arms decrease. When
destroyed, they can no longer be
used.

●RE△、RE×
脚部損傷、破壊のこと。
損傷で移動力低下、破壊
で移動不可になります。
攻撃回避率も低下します。
飛行ユニットでは、WI
△、WI×で表されます。

- RE△、RE×
This relates to the damage and
destruction of leg parts. Movement
ability decreases with damage,
and is impossible when destroyed.
Evasion rate also decreases.
As for flying units, WI△, and WI×
are displayed.


Nice One filler! :) I think Wildbill should spoiler those pics, i nearly get the box art blasting outta the side of my monitor HAHAHA!


Image
Spoiler! :
CHECK OUT MY YOUTUBE CHANNEL @ https://www.youtube.com/channel/UC5DrStvYrMxTrHZR11paQMA/
You can find all types of RPG, JRpg, Mmo, PC, SNES, and PS1 games mini-reviewed with no voice-overs there.


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Reply with quote  
Post subject: Re: Galaxy Robo Box and Dox
PostPosted: Mon Aug 03, 2015 3:10 am 
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Joined: Fri Oct 09, 2009 11:54 pm
Posts: 2340
Location: Virginia
SylarDean wrote:
Spoiler! :
filler wrote:
●AR△、AR×
腕部損傷、破壊のことで
です。損傷すると腕を使う
武器の攻撃力。命中率が
低下します。破壊される
と腕と使うぶきが使用で
きなくなります。

- AR△, AR×
This relates to the damage and
destruction of arm parts. When
they take damage, the hit rate
and firepower of weapons used
with the arms decrease. When
destroyed, they can no longer be
used.

●RE△、RE×
脚部損傷、破壊のこと。
損傷で移動力低下、破壊
で移動不可になります。
攻撃回避率も低下します。
飛行ユニットでは、WI
△、WI×で表されます。

- RE△、RE×
This relates to the damage and
destruction of leg parts. Movement
ability decreases with damage,
and is impossible when destroyed.
Evasion rate also decreases.
As for flying units, WI△, and WI×
are displayed.


Nice One filler! :) I think Wildbill should spoiler those pics, i nearly get the box art blasting outta the side of my monitor HAHAHA!
Yeah, I know. I shoulda reduced that 300 dpi for the sample displays.

I hope someone (Ritchie?) will do a FAQ for this one now that it's on the street. (Since SylarDean won't be playing it all and doing a full-blown sanctuary!)


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Post subject: Re: Galaxy Robo Box and Dox
PostPosted: Mon Aug 03, 2015 3:22 am 
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Joined: Fri Oct 09, 2009 11:54 pm
Posts: 2340
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SylarDean wrote:
Spoiler! :
filler wrote:
●AR△、AR×
腕部損傷、破壊のことで
です。損傷すると腕を使う
武器の攻撃力。命中率が
低下します。破壊される
と腕と使うぶきが使用で
きなくなります。

- AR△, AR×
This relates to the damage and
destruction of arm parts. When
they take damage, the hit rate
and firepower of weapons used
with the arms decrease. When
destroyed, they can no longer be
used.

●RE△、RE×
脚部損傷、破壊のこと。
損傷で移動力低下、破壊
で移動不可になります。
攻撃回避率も低下します。
飛行ユニットでは、WI
△、WI×で表されます。

- RE△、RE×
This relates to the damage and
destruction of leg parts. Movement
ability decreases with damage,
and is impossible when destroyed.
Evasion rate also decreases.
As for flying units, WI△, and WI×
are displayed.


Nice One filler! :) I think Wildbill should spoiler those pics, i nearly get the box art blasting outta the side of my monitor HAHAHA!
Okay, I uploaded reductions for the screen samples. Refresh your page to see them. And you got much better than a resident translator. Filler is the project originator, and he translated the entire game (and page 12 of the manual!).


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Post subject: Re: Galaxy Robo Box and Dox
PostPosted: Mon Aug 03, 2015 6:53 am 
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Joined: Tue Oct 20, 2009 3:58 pm
Posts: 1276
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Well, it looks like that settles it regarding "RE". It will definitely be changed in the eventual 1.01 patch. Hey, Filler! Just out of curiosity, what does it say about "A-H" (found on p. 11)?


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Post subject: Re: Galaxy Robo Box and Dox
PostPosted: Mon Aug 03, 2015 9:00 am 
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Posts: 152
Holy crap, I was right?!


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Post subject: Re: Galaxy Robo Box and Dox
PostPosted: Mon Aug 03, 2015 4:14 pm 
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Joined: Fri Oct 30, 2009 4:43 am
Posts: 742
Draken wrote:
Well, it looks like that settles it regarding "RE". It will definitely be changed in the eventual 1.01 patch. Hey, Filler! Just out of curiosity, what does it say about "A-H" (found on p. 11)?
●A・H/防御側ユニット
の攻撃回避率です。地形効
果が加算されます。

- A*H/ This is the defending unit's attack
evasion ratio. A terrain modifier is
added.


The Devil takes notes from Lina Inverse? That sounds about right.

My projects
RHDN Community DB


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Post subject: Re: Galaxy Robo Box and Dox
PostPosted: Mon Aug 03, 2015 4:20 pm 
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Posts: 1276
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Thanks! Well, glad to know I was right on that one ;)


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