The fonts used weren't actually suppose to be the final fonts. Especially the Main font. I believe
filler and I were discussing fonts when he first brought the game to my ( our??) attention as a
project he would like done. The 8x8 font was just a font I had laying around. It's used in another
game we are doing, if I'm not mistaken. I tend to lean towards bolder fonts ever since
TF schooled me on why we shouldn't use thin fonts. So yes, It is my fault that I never got
around to it but no one really said much about it.
I say we can change the fonts but we must
find a 8x16 and 8x8 matching set to keep these angry crowds at bay. As for the Sprite
commands, the "Hit" text, etc. All that stuff is "squishy" tiles in sprite form. Meaning, not
expansion because this game uses soo many of the sprites. If you all haven't noticed, the
game will leave some command menu tiles off so the sprite buffer doesn't fault. Other menu text
are just squishy tiles with little to no Video RAM / screen space.