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Post subject: Re: Oni-II Is Back in Play
PostPosted: Tue Jun 02, 2026 11:36 pm 
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Unfortunately, Bongo` was the one with all that info. And he has deleted all his stuff related to hacking and assembly. While I have the tools he made for insertion, it does not include the source code for those tools which he also deleted. Nor does it have a lot of info related to the work done on the game. I'm pretty much in the same spot as you, probably worse actually. I'd love to get this game in a better state, but I myself have little time as well and even if I did, the SNES architecture was something I just hadn't gotten real far with. I was much better with Z80 based machines.

I'd be glad to share any assembly related that I do have the files for once I get a chance to look through them.


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Post subject: Re: Oni-II Is Back in Play
PostPosted: Wed Jun 03, 2026 12:13 am 
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I can create new tools. A table file would help though. I can create one but it would take some time. You have any of the translators from your team that’s still around and willing to help?


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Post subject: Re: Oni-II Is Back in Play
PostPosted: Thu Jun 04, 2026 2:41 pm 
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I've sent you a private message with more info.


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Post subject: Re: Oni-II Is Back in Play
PostPosted: Mon Jun 08, 2026 4:31 am 
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@taskforce
I got the files and looking through some of them I can see a lot of useful information for how the patch was created.

spell.txt file
Code:
; .OFFSET   = $0028D74F
.POINTER  = $0028D65B
.DATATYPE = $0044
; 攻すいれん     15
Water Gush   15

Looks like this is the area that was causing the crash when I gained the level up with my second character. The second text box after gaining level was when the game was crashing and that text box was for "Water Gush" as 1st part of text in the text box. the 2nd part of text was "Learned!". Im still not sure what the data is that over wrote this data.

Here is a patch to apply over the current translation patch:https://www.mediafire.com/file/i6fy85wyqpjwbox/test_patch_oni_2.zip/file
Apply this patch over the current patch to patch it correctly. This patch is only to show that I can fix these issues and change the text. Test it and tell me what you think. Just go outside of the town and gain a level with the 2nd character. This patch shouldn't be applied to a actual release as there is sure to be new bugs due to editing the asm and moving the location of 2 data tables. 1 of the tables was causing the game to crash after level up ether due to wrong format or some other data table was actually placed in the wrong location. A lot of work to be done on this but the files you gave me will definitely help a lot. Probably be a long time before a real update can be made. Its a large game.


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Post subject: Re: Oni-II Is Back in Play
PostPosted: Wed Jun 10, 2026 2:07 am 
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Thanks, worked like a charm. Great proof of concept. Thanks for the hard work, wish I knew the workings of the SNES better.


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