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Post subject: A couple of G.O.D. maps...
PostPosted: Mon May 21, 2018 7:50 pm 
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While playing the game, I made some crude maps for a couple of the dungeons. No, don't worry, I'm not sharing those crude drawings (Lord knows I couldn't draw if my life depended on it). I made a mental note to revisit these dungeons and see if I could make better maps. Here, then, is the result:

Spoiler, in case anyone reading hasn't gotten there yet in the game:

Spoiler! :
There's two maps: one for Atlantis, which was particularly annoying to make because it's so large, and the Vatican Museum, which was also annoying (for another reason...the dungeon design is wrong and several rooms are impossibly large, so I had to offset some of the rooms from their respective doors).

Oh, and before I forget, these jpegs are huge. The Atlantis map is 3534x3350, while the Vatican Museum map is 3786x6000. I only mention this in case anyone tries to open these pics with an older pc (most modern pc's should open them with no problem, though).

Here's the download links:

EDIT: Links removed from here and added to my 2nd post in this thread (so as to keep them all in one place).


I double checked everything and it looks good. If anyone does see anything off, please let me know, though. The dungeons in G.O.D. are not that complicated and are easily navigated, but I figured it would be nice to have a graphical representation of exactly where each treasure chest is and what it contains, plus the "Entrance" and "Exit" are clearly marked as well.

I'll see about doing maps for Mothership Omega and Mu later in the week. I mainly made these maps to see if I could...I've seen other maps like this before, so I've always been curious about trying my hand at it. Now that I have...well, let's just say it's tedious, and it's not something I'll be doing on a regular basis :) It would be pointless for me to just archive them for myself, so if anyone else can use them, have at them.


Last edited by Bwah117 on Sun May 27, 2018 8:03 am, edited 1 time in total.

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Post subject: Re: A couple of G.O.D. maps...
PostPosted: Wed May 23, 2018 1:12 am 
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ooohhhhh... can i post these on the GOD sanctuary also...? would be nice to have a full game map set but i understand how tedious these map making can be,
that world map i created from scratch for 'Shiki Eiyuuden' and the Zelda maps i created for the Nes Zelda 1 game took me ages :/ not to mention working on
that world map for SSMS-II .. removing and editing text off the map and removing creases.. LOL!


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You can find all types of RPG, JRpg, Mmo, PC, SNES, and PS1 games mini-reviewed with no voice-overs there.


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Post subject: Re: A couple of G.O.D. maps...
PostPosted: Wed May 23, 2018 2:05 am 
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SylarDean wrote:
ooohhhhh... can i post these on the GOD sanctuary also...? would be nice to have a full game map set but i understand how tedious these map making can be,
that world map i created from scratch for 'Shiki Eiyuuden' and the Zelda maps i created for the Nes Zelda 1 game took me ages :/ not to mention working on
that world map for SSMS-II .. removing and editing text off the map and removing creases.. LOL!


*Edit: I uploaded all the maps in a single .zip file, so anyone interested doesn't have to click on 25 separate links. Here's the download link:
https://www.mediafire.com/file/fov4ua0n ... s.zip/file
*End Edit

Yeah, go for it! As for the rest of the maps...hmm...there's not really that many dungeons in the game. Let's see:

Spoiler! :
Tsukubane Mountain *DONE* (both past and present) http://www.mediafire.com/file/itlugp15a ... 20Past.jpg
Tsukubane Mountain (Present) *DONE* http://www.mediafire.com/file/bzjs4blzi ... resent.jpg
Inuyama Zoo *DONE* (V2 due to graphical glitch) http://www.mediafire.com/file/22ussd3l3 ... o%20V2.jpg
Ryukyu (Shuri Castle) *DONE* http://www.mediafire.com/view/e2zdw93dq ... Castle.jpg
Izumo Shrine *DONE* http://www.mediafire.com/view/43ic4nhgh ... Shrine.jpg
Japan Meteorite *DONE* http://www.mediafire.com/view/7ppu4ats3 ... eorite.jpg
Rebun Cape *DONE* http://www.mediafire.com/view/2b07gvp96 ... 20Cape.jpg
Great Pyramid *DONE* http://www.mediafire.com/file/948zahl98 ... yramid.jpg
Angkor Wat *DONE* http://www.mediafire.com/file/1rbgsatvk ... %20Wat.jpg
Ice Valley *DONE* http://www.mediafire.com/view/yt0kngqz0 ... Valley.jpg
Stonehenge *DONE* http://www.mediafire.com/view/8geud6i78 ... ehenge.jpg
Vatican Museum *DONE* http://www.mediafire.com/view/dl5xqvmcv ... Museum.jpg
Mothership Omega *DONE* http://www.mediafire.com/view/hgtn31z3a ... 0Omega.jpg
Broadway Theater *DONE* http://www.mediafire.com/view/3yays9rd3 ... heater.jpg
Chichen Itza *DONE* (V2 due to warps being inactive before) http://www.mediafire.com/view/ag6iys6vr ... a%20V2.jpg
Geo Tokyo DUNGEON *DONE* http://www.mediafire.com/view/zp5keirne ... UNGEON.jpg
Australia Meteorite *DONE* http://www.mediafire.com/view/nkenjarm2 ... eorite.jpg
Africa Meteorite *DONE* http://www.mediafire.com/view/e96gbob41 ... eorite.jpg
Europe Meteorite *DONE* http://www.mediafire.com/view/nljylvwlz ... eorite.jpg
Polar Bless Base *DONE* http://www.mediafire.com/file/1sbcz40dp ... 20Base.jpg
Lemuria *DONE* http://www.mediafire.com/file/dsajcv80v ... emuria.jpg
Ararat Temple *DONE* http://www.mediafire.com/view/9jdo2z8ap ... Temple.jpg
Atlantis *DONE* V2 (2 words changed) http://www.mediafire.com/file/jd84xxjvg ... s%20V2.jpg
Mu *DONE* http://www.mediafire.com/file/5puj4sebs ... -%20Mu.jpg

Edit: New map added:
Paths of God (All) *DONE* http://www.mediafire.com/file/hnl2wz7l6 ... All%29.jpg


I *think* that's most of them (not counting Seikan Tunnel or Channel Tunnel, since, you know, all you do is run left or right to get through them). If there's any other area you can think of, let me know. If you're not in a hurry and can wait, I can make these maps for you. I just need a day off from work to crank out 2-3 maps, especially since there's some really small dungeons and those won't take long at all (I think Atlantis was the worst one, as far as size goes). Yeah, it's tedious, but it's not so bad if I only do 2-3 at a time, then take a break and do something else :)

No promises, but I'll take a look at making a world map also (since that would be cool as well).


Last edited by Bwah117 on Mon May 29, 2023 7:46 pm, edited 11 times in total.

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Post subject: Re: A couple of G.O.D. maps...
PostPosted: Wed May 23, 2018 7:20 am 
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Bwah117 wrote:
SylarDean wrote:
ooohhhhh... can i post these on the GOD sanctuary also...? would be nice to have a full game map set but i understand how tedious these map making can be,
that world map i created from scratch for 'Shiki Eiyuuden' and the Zelda maps i created for the Nes Zelda 1 game took me ages :/ not to mention working on
that world map for SSMS-II .. removing and editing text off the map and removing creases.. LOL!


Yeah, go for it! As for the rest of the maps...hmm...there's not really that many dungeons in the game. Let's see:

Spoiler! :
Tsukubane Mountain (both past and present)
Inuyama Zoo
Ryukyu (Shuri Castle)
Izumo Shrine
Japan Meteorite
Rebun Cape
Great Pyramid
Angkor Wat
Ice Valley
Stonehenge
Vatican Museum *DONE*
Mothership Omega
Broadway Theater
Chichen Itza
Geo Tokyo
Australia Meteorite
Africa Meteorite
Europe Meteorite
Polar Bless Base
Lemuria
Ararat Temple
Atlantis *DONE*
Mu


I *think* that's most of them (not counting Seikan Tunnel or Channel Tunnel, since, you know, all you do is run left or right to get through them). If there's any other area you can think of, let me know. If you're not in a hurry and can wait, I can make these maps for you. I just need a day off from work to crank out 2-3 maps, especially since there's some really small dungeons and those won't take long at all (I think Atlantis was the worst one, as far as size goes). Yeah, it's tedious, but it's not so bad if I only do 2-3 at a time, then take a break and do something else :)

No promises, but I'll take a look at making a world map also (since that would be cool as well).


AWESOME! I can wait.. everything is on hold really for writing guides, my website etc for another 4 or 5 weeks and then I finish my course until September, it's been a bit of a slow drag this year with
the tutors all being moved to a higher level of the same course, which resulted in the course being a total mess and us ending up with tutors that didn't even have a clue what the difference between a
Serif and San-serif font was so was marking everyone wrong in exams for it, these were meant to be I.T. Tutors mind you. Anyway, looking forward to the extra maps and again will give credits for your work.


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CHECK OUT MY YOUTUBE CHANNEL @ https://www.youtube.com/channel/UC5DrStvYrMxTrHZR11paQMA/
You can find all types of RPG, JRpg, Mmo, PC, SNES, and PS1 games mini-reviewed with no voice-overs there.


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Post subject: Re: A couple of G.O.D. maps...
PostPosted: Thu May 24, 2018 12:04 am 
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Okay then, I'll start on these as soon as I can, and I'll just update the spoilered list in my 2nd post as I complete each map (along with download links, of course).

Wow...sounds like you've got your own problems with classes. Well, unfortunately, it seems like there's ALWAYS something, but hang in there (September's right around the corner).

I'll post an update a little later.


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Post subject: Re: A couple of G.O.D. maps...
PostPosted: Sat May 26, 2018 11:16 am 
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Bwah117 wrote:
Okay then, I'll start on these as soon as I can, and I'll just update the spoilered list in my 2nd post as I complete each map (along with download links, of course).

Wow...sounds like you've got your own problems with classes. Well, unfortunately, it seems like there's ALWAYS something, but hang in there (September's right around the corner).

I'll post an update a little later.



Awesome !!


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CHECK OUT MY YOUTUBE CHANNEL @ https://www.youtube.com/channel/UC5DrStvYrMxTrHZR11paQMA/
You can find all types of RPG, JRpg, Mmo, PC, SNES, and PS1 games mini-reviewed with no voice-overs there.


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Post subject: Re: A couple of G.O.D. maps...
PostPosted: Sat May 26, 2018 8:48 pm 
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Final update! Got the last three maps done, plus an extra one I decided to throw together at the last minute.

Update time! Two more maps, plus a minor correction (see spoiler for details). Looks like there's only three more maps left, and they're all meteorites. Good thing they're all short...well, most of them, anyway.

And yet another update...two new maps added.

Yet another update, with two new maps (getting closer to finishing).

It's update time once again, this time with two new maps.

Another update, with 4 new maps.

Updated again with new links.

I've updated my 2nd post with new links.

Spoiler! :
Not much to add on the last three maps, except that all three meteorite maps (Africa, Australia, and Europe) have the exact same layout (that is, all the floors but the last one are identical, and the last one only has a few small differences from the previous floors). The main difference between all these meteorites is the number of floors in each (Africa=4 floors, Australia=2 floors, Europe=7 floors) and items on the last floor.

About the extra map I made at the last minute...there were times in the game that I had to go to a specific location available only through the Paths of God (Lemuria and Luna City), and I got tired of slogging through all the enemies just to reach the Path of God. That's when I mapped out ALL the Path of God portals (on paper only, at first). While finishing up these maps, I thought it would be nice to have ALL the Paths of God in one convenient map, each with their destinations clearly marked for ease of navigation. Oh, and the quickest, easiest way to the Path of God is through the Great Pyramid, since you don't have to fight ANY enemies at all in order to reach that Path of God. From there, you can navigate the portals using the map to reach anywhere (assuming you have both Levistones, that is).

Was going over the maps when I noticed the portal lights at the Chichen Itza Path of God were inactive (off), so I revisited and updated the map with active portals. Not that big a deal, but that's how they will eventually look anyway. While on the subject, I've also added the destinations to all the Path of God portals on the map, that way you'll know at a glance where each one leads.

Also finished the Stonehenge map...looks rather disjointed at the end of area 1, doesn't it? Yet, the map is accurate, as that's exactly how it looks in-game (it's hard to tell in-game because of all the effects darkening the screen). My guess is they probably rushed that map out, as it's the only one that looks like that.

The Japan Meteorite map was a pain...this one was actually worse than Mothership Omega because there's SO MANY STAIRS, and they lead ALL OVER. Due to this, I opted for a top-down layout on the map. Aside from the excessive number of stairs, the map itself is pretty nice, with enough variations throughout the floors to keep things interesting. I think most players will just be glad to get this dungeon over with, however, due to all the jumping around with the stairs.

Mu...*sigh* Mu deserves special mention, since it's in its own "Annoying" class. You see, the entire level of Mu does this color cycling for the border, which (admittedly) looks great, but it makes grabbing matching screenshots a real pain. I ended up taking around 3000 snaps, since I wouldn't settle for having different border colors (even if the color was close). Toward the middle of working on the map, I realized there's a pattern to the color cycling, so I adjusted my timing accordingly when taking the screenshot and things went smoother after that. This one was similar to Mothership Omega, since there's some color cycling there too (but Mothership Omega wasn't as bad). Edit: Before anyone mentions it, yeah, that's a "stray" treasure chest on the second floor of Mu...it cannot be obtained (not without cheating, anyway), as there is no way to get to it on the map. My guess is that it's leftover material from a last minute map change, or it could be that it's just graphics and that there's nothing inside...we'll probably never know. The only reason I left it on the map is because it is VERY much obviously there and can be seen by anyone in the game (provided you stand in the right place, that is, the walkway leading to "Indra's Bolt Gun", as it's the nearest place on the map). My goal was to map the dungeons, so, as much as I dislike leaving unaccounted for treasure chests, it stays on the map. Oh, and in case anyone thinks I missed that specific treasure chest...not a chance. Before I started the dungeon, I linked both Joy and Mind Chakras, which notifies you as soon as you find ALL treasure chests. I continued through the map and made my way to the last treasure chest and got the "All treasure chests found!" message. Then I slogged my way back to the previous area just to check if now that "stray" treasure chest was open...it's still closed, even after I got the "All treasure chests found!" message. At the very least, all treasures which we're supposed to get are obtainable, so it could be worse :)

Mothership Omega...ugh...there's warps ALL OVER THE PLACE. In order to avoid having so many arrows crossing each other and looking like a road map, I decided to rearrange the map layout a bit (this way, the arrows are in better places and, overall, the map looks cleaner).

Lemuria...what can I say about Lemuria? I was actually looking forward to working on Lemuria, since I figured it would be fun (yeah, I know, remind me never to use the word "fun" in the same sentence where I'm discussing graphics work ever again). Seriously, though, I *like* the level, I mean, there's even a shiny, golden pyramid in the center! Since I figured it would be fun to work on this map, I saved it for (almost) the last. Hmm, come to think of it, the only other "fun" map was Inuyama Zoo. Oh well...if it was fun, everyone would do this.

Finished the Great Pyramid map, then realized I hadn't added in the three smaller pyramids (which you are required to complete before gaining access to the Great Pyramid). Rather than make three small, separate maps for each one, I added them to the Great Pyramid map, off to the side. Also, due to the layout of the Great Pyramid, the rooms were all over the place, so I arranged them in a more organized layout (looks better than it did before and it makes following the map easier, in any case).

Also got Ice Valley done...not much to say about it, except that all the maps should be as straightforward as that one :)

Was unable to reveal all of Rebun Cape's first screen, which originally ended up with lots of gaps in the mountain borders. I had to get a little creative there, but I think it turned out well.

I finished Tsukubane Mountain (Past), but it turned out to be more work than I expected for that map. Again, I took some creative liberties with the grass borders around the base of the mountain. I'm going to hold off on doing the Tsukubane Mountain (Present) map for now and concentrate on other maps first (the Present map is, aside from a couple of minor differences, a palette swap of the Past map).

About the Geo Tokyo Dungeon map: don't confuse this map with Geo Tokyo right after MC returns from having touched the first God Stone. It LOOKS the same, but it's NOT a dungeon, as you'll NEVER be attacked while there. Once you get Croiset's Notes and leave Geo Tokyo, the next time you return to Geo Tokyo it will be a proper dungeon (and yes, you will be attacked then). Once it's a dungeon, there's very few differences: all dead bodies have been removed, there's no longer a 'Shop' NPC in the infirmary, and instead of being 4 patients in the infirmary, there is now only one.

I also changed a couple of words on the Atlantis map ("Start" to "Entrance" and "EXIT" to "Exit"), hence the V2.

Broadway Theater must have been designed by the same person who designed the Vatican Museum, as the room measurements are completely wrong. To complicate things further, there's one room which connects to two separate, side-by-side rooms (right by the stage)...I think it turned out nicely, despite the offset.

Also, Inuyama Zoo...I took some creative liberties with the grass borders there in order to square it off. It was a blocky mess before, with a lot of black gaps all around the grass border (since you can't really reveal the entire map). Now it's all solid grass all around and looks much better. I see what they did there, btw, with the zoo design...cute.

As usual, if anyone sees anything that looks off, let me know.


Last edited by Bwah117 on Wed Jun 06, 2018 4:48 am, edited 7 times in total.

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Post subject: Re: A couple of G.O.D. maps...
PostPosted: Mon May 28, 2018 11:27 am 
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Amazing work Bwah17 .. what I will do is wait for the rest to be done and then put them all into one .zip folder and upload it to my website then and have it as a map pack :)
I know a LOT of people will be interested in having these area maps so i know your mapping work won't go unnoticed by others.. :) good luck in finishing the rest off.


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Post subject: Re: A couple of G.O.D. maps...
PostPosted: Wed Jun 06, 2018 10:45 pm 
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Okay, last update...I wasn't really going to do the Tsukubane Mountain (Present) map, since there's only two differences between the past and present map (in the present, there's now an NPC where you can rest/save the game, and there's two steps missing on the last stairway up (so I can only guess what's going on up there, lol). For two small differences, it's hard to justify making this map, but I started working on it, and before I knew it I was done.

This last map turned out...just okay (it looks fine, but I'm a bit of a perfectionist and don't like settling for "good enough"). In any case, this map isn't really needed, since it's practically a palette swap duplicate of the past map. Oh, and note that the items on Tsukubane Mountain (Present) will only be there if you left them there in the past (that is, if you collected everything in the past, there won't be any items there in the present).

A few days ago I took a look at the game to see if it would be possible to make a whole-world map...long story short: it is possible, but it would require way too much time and effort. As much as I'd like to do a world map, I'm going to have to pass on that. My respects to any brave soul who attempts it, though :)

With that out of the way, all the maps are done now, and all their respective links are up as well. Check them out when you get a chance and if you see anything that looks off or requires correction let me know. I'll keep the main files for a while, in case I have to edit them.


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Post subject: Re: A couple of G.O.D. maps...
PostPosted: Mon May 29, 2023 7:42 pm 
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It's been a while since I uploaded the G.O.D. maps, and, at the time, it didn't occur to me to also upload them all in a single .zip file. Anyway, I'm a little older and a little wiser now (maybe, lol), so I've uploaded them all in a single .zip file, that way anyone interested in them doesn't have to click on 25 separate links.

Here's the download link for the .zip file with ALL the maps:

https://www.mediafire.com/file/fov4ua0n ... s.zip/file

I realize most board regulars here at D-D have already downloaded them, but this is mainly intended for the occasional new player. I've also updated the above post to reflect this addition.


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