An interview/roundtable discussion between four members of the GOD dev team:
Komatsu Nobuo - game designer
Itonaga Shin - event programmer
Ohnishi Hiroki - battle designer
Watanabe Chiho - map designer
It's in japanese, and I certainly cannot comprehend it besides a few things here and there. I hope any of you better versed in japanese working on this project might find this little snippet of the game's history insightful! In general, there's far too little behind-the-scenes material available for games from those days than we'd like.
Link to pdf:
https://www.dropbox.com/s/v756f74c5339uln/GOD%20-%20Developer%20roundtable.pdf?dl=0Attachment:
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