Wildbill wrote:
This is good information. The ending is huge and multi-segmented. Do you intend to play test those party combinations and check all of those ending screens maybe none of us have seen?
Yes, that's the idea
I've already completed the game with two party combinations, but there are still a few more that can be tested. I have to report in Mantis a few issues I've found using one of these combinations (beating Dark with the hero and the three shell monsters).
Wildbill wrote:
Thanks to the three of you for outstanding reviews. I must have made 300 fixes from your reports. Did the game deliver the RPG "goods" for everyone?
On the contrary, thank you very much to you guys for trusting me and letting me be part of the betatesting team. I've enjoyed this game immensely, it has this classic rpg vibe that, in my opinion, only the nes, snes and first ps1 generation of consoles achieved (obviously there are exceptions). Comparing SSMS I and SSMS II, perhaps I liked more the overworld of the first one, it feels less linear and more centered on exploration (more "NES like", so to speak) while the sequel is more story driven. But the sequel trashes SSMS I in almost every other aspect. Nevertheless, both are outstanding games.