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SSMS-II Reaches V0.99 Beta http://www.dynamic-designs.us/d-dforum/viewtopic.php?f=57&t=895 |
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Author: | Wildbill [ Tue Dec 05, 2017 3:29 am ] |
Post subject: | SSMS-II Reaches V0.99 Beta |
I am preparing to check all blocks for strings I did not encounter in the games and ensure they are coherent and as well-formatted as possible. Quick observations about SSMS-II: 1. It's a true sequel, connected by some cross-over characters and a few surprising unexpected ties-in to the original. 2. It's as good a game as the first one. 3. It's one of the hardest RPGs I've played. 4. For most, SSMS-II will probably require less than 100 hours. 5. Battles are VERY frequent in some places, especially in caves and underground, sometimes 2-3 steps apart. 6. Battle graphics are top notch. 7. This will be one of my top 10-15 RPGs. 8. It has what I consider a long ending. 9. Credits are cleverly interwoven with after-action animated cut scenes. 10. Most menus allow only four-letter character names, but longer names are used for some characters in dialogue boxes. The trick was to make the first four letters of names look like nicks. 11. This time-keeping (including current date) game does not appear to be Y2K affected. Fixes needed: (very few, fortunately) 1. A certain powerful ally joins late in the game, one with amazing attacks. That menu will need re-assembly. 2. At Gerb's suggestion, I am changing a major villain's name to Jocque (instead of Jodan). This is mostly handled in the text blocks, but we have a few graphic applications of "Jodan" that will need to be re-drawn. 3. A fairly lengthy game credits block was apparently never dumped or translated. This shouldn't be any big deal to find and "Roomaji-ize". Bongo` already had everything in super shape as of two years ago. The last 12% flowed like silk, except as noted above. Note to Sylardean: If I remember correctly, two years ago you had like a V 0.84 or 0.88 beta and were playing it for sanctuary construction. I don't know your current status with games, but now that I have the 0.99 in the can... Well, let me know.... I masked the graphics, just in case someone considered them spoilers. Within them, a few needed graphical and menu fixes are included, just FYI. Spoiler! :
I have been working on this game around 4-5 years. After completing SSMS-I, I pestered Bongo` to set me up with an insertion structure for the sequel. Initially, I had no translation support. I did about two-thirds of that work myself. Then, I pestered Gerb until he agreed to fill in some blanks. Finally, Gerb got really into SSMS-II, and he gave me his reading on the entire game. I found that my work was only about 95% accurate and complete. That wasn't good enough for me. Thanks to Gerb, eventually, I'll be able to create a super translation of SSMS-II. Soon, I will start my second pass and clean up everything. I will lay Gerb's reading side by side, this time, and ensure everything makes perfect sense. I can't estimate when I'll complete SSMS-II. I don't feel any pressure to push on this game. In fact, I'm not really sure I want to release our version of SSMS-II (English) to the general public, maybe just friends I know would appreciate the opportunity to play it. After all, I write for myself and my colleagues only, as a hobby. I hope that everyone who reads this post understands what I just said, thoroughly. Plenty of time to deliberate over the disposition of completed SSMS-II (English) work accomplished by D-D personnel and a few good friends such as Gerb and SylarDean. |
Author: | SylarDean [ Tue Dec 05, 2017 8:48 am ] |
Post subject: | Re: SSMS-II Reaches V0.99 Beta |
Hi Wildbill, Yeah I.. errr...? got to as far as.. Spoiler! :
I gather I was getting closer to the end of the game cos i was starting to find more things to report at that point, so I stopped there. I kept all the problems and stuff I had found and some suggestions into a .zip folder waiting to send to you when you requested them, but no doubt at ur version now you probably have sorted some of the issues out.. one important one being the time temples had not been worked on at all so were all a jumbled mess text wise, so I hadn't covered any of that in the sanctuary guide. |
Author: | filler [ Tue Dec 05, 2017 10:37 pm ] |
Post subject: | Re: SSMS-II Reaches V0.99 Beta |
FYI: Spoiler! :
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Author: | Wildbill [ Tue Dec 05, 2017 10:57 pm ] |
Post subject: | Re: SSMS-II Reaches V0.99 Beta |
filler wrote: FYI: Spoiler! :
Spoiler! :
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Author: | filler [ Wed Dec 06, 2017 4:16 am ] |
Post subject: | Re: SSMS-II Reaches V0.99 Beta |
Wildbill wrote: Spoiler! :
Spoiler! :
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Author: | Wildbill [ Wed Dec 06, 2017 9:03 pm ] |
Post subject: | Re: SSMS-II Reaches V0.99 Beta |
SylarDean wrote: Hi Wildbill, Yes, do you want to partner up again and get this thing perfect? If so, I'll fill you in on the details later. Do you still use the same e-mail address?
Yeah I.. errr...? got to as far as.. Spoiler! :
I gather I was getting closer to the end of the game cos i was starting to find more things to report at that point, so I stopped there. I kept all the problems and stuff I had found and some suggestions into a .zip folder waiting to send to you when you requested them, but no doubt at ur version now you probably have sorted some of the issues out.. one important one being the time temples had not been worked on at all so were all a jumbled mess text wise, so I hadn't covered any of that in the sanctuary guide. |
Author: | SylarDean [ Wed Dec 06, 2017 10:42 pm ] |
Post subject: | Re: SSMS-II Reaches V0.99 Beta |
Wildbill wrote: SylarDean wrote: Hi Wildbill, Yes, do you want to partner up again and get this thing perfect? If so, I'll fill you in on the details later. Do you still use the same e-mail address?Yeah I.. errr...? got to as far as.. Spoiler! :
I gather I was getting closer to the end of the game cos i was starting to find more things to report at that point, so I stopped there. I kept all the problems and stuff I had found and some suggestions into a .zip folder waiting to send to you when you requested them, but no doubt at ur version now you probably have sorted some of the issues out.. one important one being the time temples had not been worked on at all so were all a jumbled mess text wise, so I hadn't covered any of that in the sanctuary guide. Sure why not, I don't mind helping out. I think i'm still using the same email.. i'll PM you it again just incase. |
Author: | Wildbill [ Thu Dec 07, 2017 6:04 am ] |
Post subject: | Re: SSMS-II Reaches V0.99 Beta |
SylarDean wrote: Wildbill wrote: SylarDean wrote: Hi Wildbill, Yes, do you want to partner up again and get this thing perfect? If so, I'll fill you in on the details later. Do you still use the same e-mail address?Yeah I.. errr...? got to as far as.. Spoiler! :
I gather I was getting closer to the end of the game cos i was starting to find more things to report at that point, so I stopped there. I kept all the problems and stuff I had found and some suggestions into a .zip folder waiting to send to you when you requested them, but no doubt at ur version now you probably have sorted some of the issues out.. one important one being the time temples had not been worked on at all so were all a jumbled mess text wise, so I hadn't covered any of that in the sanctuary guide. Sure why not, I don't mind helping out. I think i'm still using the same email.. i'll PM you it again just incase. Spoiler! :
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