SylarDean wrote:
thanks guys, i'm just SHOCKED! how the game takes such a BIG leap forward in terms of how much better
it is than the first.. BUT there's things in Ssms-2 that's changed for the worse, encounter rate being the
main.. its NOT so bad out on the world map but its a whole new kettle of fish in dungeons.
Heh, you noticed that, huh? Different may be better, after all. But to hack in a change to the encounter rate would not be a true port, right? It's handy for writers and... ummm... sanctuary builders to turn off encounter rates occasionally, but... Well, at least it saves people from grinding, right?
SSMS-II has a fantastic story. It's constructed like a thriller novel or action movie - with cliffhangers and chapter switches to separate teams working their own crisis-management strategies in different regions of Shelldorado, simultaneously - even those in the enemy camps! The tale is much more dynamic in its designs in the storytelling department, too, than SSMS-I (hee-hee...!), a better than decent trade-off for fewer individual character side quests.
And it has one of the most incredible ironies I've ever witnessed in RPG series history, in my opinion, much, much more than a mere twist in the plot that connects directly to the original game's story.
So, I have both games ordered from Japan now, complete with box and dox. In a few weeks I should be uploading manuals. I also see some strategy guides floating around for sale, probably chocked full of secrets, but with no one to translate them... Hmmm...