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SSMS II Maps... http://www.dynamic-designs.us/d-dforum/viewtopic.php?f=57&t=1103 |
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Author: | Bwah117 [ Sun Jul 11, 2021 6:56 pm ] |
Post subject: | Re: SSMS II Maps... |
Thanks, Wildbill. You didn't have to do that, but I do appreciate it. I mean, that's completely unexpected, considering that my contribution has been minimal (compared to everyone else's). All I did was play the game, write a few reports, and make some maps, while everyone else did all the hard work of making sure any serious bugs were caught/fixed. So...thanks again, Wildbill. It is nice to have one's efforts, small they may be, recognized and appreciated. With that, I'm off...must finish processing the last game snapshots so I can finish writing up the last report for SSMS-II. |
Author: | Wildbill [ Sun Jul 11, 2021 8:28 pm ] |
Post subject: | Re: SSMS II Maps... |
Bwah117 wrote: Thanks, Wildbill. You didn't have to do that, but I do appreciate it. I mean, that's completely unexpected, considering that my contribution has been minimal (compared to everyone else's). All I did was play the game, write a few reports, and make some maps, while everyone else did all the hard work of making sure any serious bugs were caught/fixed. So...thanks again, Wildbill. It is nice to have one's efforts, small they may be, recognized and appreciated. You're welcome. And the reports. It’s best I have everything assembled in front of me so I can swoop through the whole game and release just one revision. I’ll be less likely to get sidetracked.
With that, I'm off...must finish processing the last game snapshots so I can finish writing up the last report for SSMS-II. |
Author: | taskforce [ Mon Jul 12, 2021 6:23 am ] |
Post subject: | Re: SSMS II Maps... |
Are you kidding, Bwah117, those maps had to have taken eons to put together. You deserve the credit. That was a great contribution, don't sell it short at all. |
Author: | Bwah117 [ Mon Jul 12, 2021 3:13 pm ] |
Post subject: | Re: SSMS II Maps... |
@taskforce: Yeah, I guess you're right...it did take a while to make them all. I recall thinking, on more than one occasion, if I was ever going to finish them all, lol. @Wildbill: Not a problem, I'm working on the last reports and should have them done this week. I actually did revisit the 'party switching', though not to the same degree as before. Thanks to that, I found a lot of other issues which would have remained hidden. That's the good news...the bad news is that there's now going to be two final reports, as a single report would have been huge otherwise. By splitting it into two reports, it's more manageable, I think. Well, I'm off to work. Have a great day, everyone! |
Author: | Wildbill [ Mon Jul 12, 2021 3:31 pm ] |
Post subject: | Re: SSMS II Maps... |
Bwah117 wrote: @taskforce: Yeah, I guess you're right...it did take a while to make them all. I recall thinking, on more than one occasion, if I was ever going to finish them all, lol. Being you're really close to the situation, I'll receive it in any format that works best for you. Enjoy work!
@Wildbill: Not a problem, I'm working on the last reports and should have them done this week. I actually did revisit the 'party switching', though not to the same degree as before. Thanks to that, I found a lot of other issues which would have remained hidden. That's the good news...the bad news is that there's now going to be two final reports, as a single report would have been huge otherwise. By splitting it into two reports, it's more manageable, I think. Well, I'm off to work. Have a great day, everyone! |
Author: | Bwah117 [ Mon Jul 19, 2021 7:25 am ] |
Post subject: | Re: SSMS II Maps... |
Finally finished the last two reports for the game, Reports 15 & 16. These reports include some issues uncovered after "party switching" at certain locations, so they should be interesting. Speaking of "party switching", I did get a large portion of the key locations done, but not all of them. To try to get them all done would have taken a lot longer than it already did, so I figured I needed to get these reports done ASAP. In any case, new issues have been found, which is better than having them pop up years after the initial release. Anyway, I've updated the other post with the download links back on...page 4 of the 'Post-Release Feedback' thread, that way all the links are in one spot, all together. I was going to post the links here, but decided against it, as then there would be download links scattered across different threads (which is very messy). I think it's better to keep all the links in the same thread One interesting thing I noticed is that there's two endings for Spoiler! :
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Author: | Wildbill [ Mon Jul 19, 2021 2:37 pm ] |
Post subject: | Re: SSMS II Maps... |
Bwah117 wrote: Finally finished the last two reports for the game, Reports 15 & 16. These reports include some issues uncovered after "party switching" at certain locations, so they should be interesting. Speaking of "party switching", I did get a large portion of the key locations done, but not all of them. To try to get them all done would have taken a lot longer than it already did, so I figured I needed to get these reports done ASAP. In any case, new issues have been found, which is better than having them pop up years after the initial release. This is some good information for the players out there. I finished the game three times and saw both endings with Baltz and Rumiella. I also did some switching, but the final scenes to mush through took so long, I just scratched the surface. Other than the hero, the story sort of centers around Baltz and Rumi anyway, so I'm betting all of the other final party configurations have one ending or the other most of the time. In the final bank, I didn't notice very many translated strings that I never encountered during game play. As you observed, the number of party combinations is massive, and it's impractical to calculate it and try to finish the game with all of them. I'm guessing that other possible endings, if any, are likely fairly generic. Appreciate your good work.Anyway, I've updated the other post with the download links back on...page 4 of the 'Post-Release Feedback' thread, that way all the links are in one spot, all together. I was going to post the links here, but decided against it, as then there would be download links scattered across different threads (which is very messy). I think it's better to keep all the links in the same thread One interesting thing I noticed is that there's two endings for Spoiler! :
Good timing! Just last night, I finally wrapped up examining and processing Recca's 80-some-odd items in his Odysselya-I report, so I can assemble your reports now, open files in the SSMS-II insertion folder, and start fixing things. I'm also ready to brush off 3X3 Eyes and prepare to finish a full run with that one. |
Author: | Bwah117 [ Mon Jul 19, 2021 5:28 pm ] |
Post subject: | Re: SSMS II Maps... |
I'm glad someone else also saw the other endings I mentioned. Party switching (especially at the final battle) is something else, mainly due to the fact that you have to fight three boss fights, back to back, so it takes a while. Using strategic save states, I was able to reload the save state (to just before engaging Beauty), and select new final parties. Using this method, I made sure to play through the final battle with everyone at least once (and, in some cases, twice, due to the alternate endings). Now that I think of it, Spoiler! :
Wow! It sounds like you've got your hands full, Wildbill! I suppose that's how it goes when you're juggling multiple projects, though. Thanks for all your work...it was a pleasure playing through the game! |
Author: | Wildbill [ Mon Jul 19, 2021 7:05 pm ] |
Post subject: | Re: SSMS II Maps... |
Bwah117 wrote: I'm glad someone else also saw the other endings I mentioned. Party switching (especially at the final battle) is something else, mainly due to the fact that you have to fight three boss fights, back to back, so it takes a while. I did happen to witness the ending with Kupi you mentioned. The dynamics of this game exceed just about any RPG I can think of. Burning Heroes contained a number of variations of the the same story, viewed through the perspectives of different characters. It's good for players but tedious for story writers!
Using strategic save states, I was able to reload the save state (to just before engaging Beauty), and select new final parties. Using this method, I made sure to play through the final battle with everyone at least once (and, in some cases, twice, due to the alternate endings). Now that I think of it, Spoiler! :
Wow! It sounds like you've got your hands full, Wildbill! I suppose that's how it goes when you're juggling multiple projects, though. Thanks for all your work...it was a pleasure playing through the game! |
Author: | Bwah117 [ Sun Sep 19, 2021 2:21 am ] |
Post subject: | Re: SSMS II Maps... |
While gathering information for an enemy guide, I was forced to revisit Foxtail Village after darkness covers the land. I quickly realized that there's a new area of the map (which was previously inaccessible due to the stairway being covered with water). After darkness falls, the water has receded, allowing access to this new area. This new area has Spoiler! :
Anyway...basically, this means I've updated the map pack, which now includes 68 maps total. I've also updated all links on the first page of this post. For those just wanting to download the complete .zip file, here's the link: SSMS II Complete Map Pack https://www.mediafire.com/file/eyzyvpxw ... k.zip/file I don't anticipate any further revisions or edits to the map pack, as this was the only place remaining that I hadn't revisited after darkness falls across the land. |
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