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Post subject: Super Shell Monster Story II: King's Treasure
PostPosted: Wed Dec 23, 2020 1:41 pm 
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Need some help looking for the
Spoiler! :
Sun Lamp. The guide on gamefaqs says it's it in the underground Kutomina castle, but I simply can't find the thing. :x


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Post subject: Re: Super Shell Monster Story II: King's Treasure
PostPosted: Wed Dec 23, 2020 8:02 pm 
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umegamer wrote:
Need some help looking for the
Spoiler! :
Sun Lamp. The guide on gamefaqs says it's it in the underground Kutomina castle, but I simply can't find the thing. :x
This is the most aggravating search in the entire game! You must trigger the movement of various paths of exploring this location just a certain way. If Sylardean happens by, he may have helpful notes.

In the meantime, all I have are these two graphics I saved.

Spoiler! :
Image Image


Image


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Post subject: Re: Super Shell Monster Story II: King's Treasure
PostPosted: Wed Dec 23, 2020 8:53 pm 
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umegamer wrote:
Need some help looking for the
Spoiler! :
Sun Lamp. The guide on gamefaqs says it's it in the underground Kutomina castle, but I simply can't find the thing. :x
And I just found this rough-translated rip from a Japanese website. If it works, it would be good if someone cleaned it up a bit.

Spoiler! :
¦ About the hidden room of the Kutomina palace of the subcontinent

I will explain it on the premise that "I am helping Dragobird."
We distinguish the towers by alphabet.

A is a tower where there is a room of Prince Cruz. There is a switch on the top floor.
B is a tower in the west of A.
C is a tower in the north of B. There is a descent switch of the elevator.
D is a tower in the northeast of C. It is a landmark that there are two treasure boxes on the roof.
E is a tower to the east of D. It is a tower where Dragonbird was caught.
F is a tower in the southeast of E. It is a tower where there is a room to open the door with a "candlestick on fire" (Sun Lamp?).
G is a tower south of F tower.
H is a tower with a dawn room. There is a switch on the top floor.
will do.
It is easy to understand by writing the position of the tower in a diagram on a paper.

The hidden room is on the bottom floor of B tower.
The passage from A tower to B tower and H tower to G tower will rise by turning on the switch on the top floor of A and H (red).
When you descend to the bottom with the elevator of E tower, you are connected to the basement of H tower. I will use this to go to the B tower where there is a hidden room.

First of all, we have to have an elevator in the basement of H tower,
A ? B ? C ? F ? E ? H
Walk around the palace tower clockwise in this order.
If you prepare an elevator in the basement of H tower, turn off the switches in A tower and H tower.
If you lower the rising aisle, a passage to the hidden room will appear in the basement.

Use the elevator in the basement of H tower to get back to B's tower in the reverse direction of the clock.
H ? E ? F ? C ? B
It will be.
After getting off to the bottom floor of the elevator of B tower and proceeding to the right you will reach a small room with 3 treasure chests.


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Post subject: Re: Super Shell Monster Story II: King's Treasure
PostPosted: Wed Dec 23, 2020 9:00 pm 
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Joined: Fri Oct 09, 2009 11:54 pm
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Wildbill wrote:
umegamer wrote:
Need some help looking for the
Spoiler! :
Sun Lamp. The guide on gamefaqs says it's it in the underground Kutomina castle, but I simply can't find the thing. :x
And I just found this rough-translated rip from a Japanese website. If it works, it would be good if someone cleaned it up a bit.

Spoiler! :
¦ About the hidden room of the Kutomina palace of the subcontinent

I will explain it on the premise that "I am helping Dragobird."
We distinguish the towers by alphabet.

A is a tower where there is a room of Prince Cruz. There is a switch on the top floor.
B is a tower in the west of A.
C is a tower in the north of B. There is a descent switch of the elevator.
D is a tower in the northeast of C. It is a landmark that there are two treasure boxes on the roof.
E is a tower to the east of D. It is a tower where Dragonbird was caught.
F is a tower in the southeast of E. It is a tower where there is a room to open the door with a "candlestick on fire" (Sun Lamp?).
G is a tower south of F tower.
H is a tower with a dawn room. There is a switch on the top floor.
will do.
It is easy to understand by writing the position of the tower in a diagram on a paper.

The hidden room is on the bottom floor of B tower.
The passage from A tower to B tower and H tower to G tower will rise by turning on the switch on the top floor of A and H (red).
When you descend to the bottom with the elevator of E tower, you are connected to the basement of H tower. I will use this to go to the B tower where there is a hidden room.

First of all, we have to have an elevator in the basement of H tower,
A ? B ? C ? F ? E ? H
Walk around the palace tower clockwise in this order.
If you prepare an elevator in the basement of H tower, turn off the switches in A tower and H tower.
If you lower the rising aisle, a passage to the hidden room will appear in the basement.

Use the elevator in the basement of H tower to get back to B's tower in the reverse direction of the clock.
H ? E ? F ? C ? B
It will be.
After getting off to the bottom floor of the elevator of B tower and proceeding to the right you will reach a small room with 3 treasure chests.
Final discovery (from Japanese website)
Spoiler! :
Image


Image


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Post subject: Re: Super Shell Monster Story II: King's Treasure
PostPosted: Wed Dec 23, 2020 9:33 pm 
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Joined: Sat Oct 15, 2016 8:57 pm
Posts: 149
@Wildbill

Wow, thanks for the really detailed info.
Much appreciated, and Merry Christmas!


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Post subject: Re: Super Shell Monster Story II: King's Treasure
PostPosted: Wed Dec 23, 2020 11:25 pm 
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Joined: Fri Oct 09, 2009 11:54 pm
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umegamer wrote:
@Wildbill

Wow, thanks for the really detailed info.
Much appreciated, and Merry Christmas!
Merry Christmas to you and yours, umegamer!


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