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Silva Saga 2 post release feedback http://www.dynamic-designs.us/d-dforum/viewtopic.php?f=50&t=437 |
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Author: | CRV10 [ Sat Jan 28, 2012 11:34 pm ] |
Post subject: | Re: Silva Saga 2 post release feedback |
Wildbill wrote: The second one can't be changed unfortunately. If we spell out "silver", it'll cause a line overrun in at least one of the menus. Hmmm... can't you use another word in place of Silver instead? Seeing the weapon is best fit for Lenna (in this point of the game) when you equip stuff using the "optimal" option, how about "Holy" or "Rune" for example? And speaking of name changes, I watched that awesome guy who did a Let's Play on the raw Japanese ROM & in his play through he gave different translations to stuff. For example, the "Bone" Armour set he called "Fossil". But based on common knowledge from playing other RPGs, "bone Armour", "bone Helm" & "bone shield" seems to be more fitting & besides Fossil obviously exceeds space constraints He also called another armour set the "Bandit" set & I think in your translation it's the "Savage" set, of which by the way I need to find out which monster drops the helmet & shield as loot Spoiler! :
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Author: | Wildbill [ Sun Jan 29, 2012 12:30 am ] |
Post subject: | Re: Silva Saga 2 post release feedback |
CRV10 wrote: Wildbill wrote: The second one can't be changed unfortunately. If we spell out "silver", it'll cause a line overrun in at least one of the menus. Hmmm... can't you use another word in place of Silver instead? Seeing the weapon is best fit for Lenna (in this point of the game) when you equip stuff using the "optimal" option, how about "Holy" or "Rune" for example? And speaking of name changes, I watched that awesome guy who did a Let's Play on the raw Japanese ROM & in his play through he gave different translations to stuff. For example, the "Bone" Armour set he called "Fossil". But based on common knowledge from playing other RPGs, "bone Armour", "bone Helm" & "bone shield" seems to be more fitting & besides Fossil obviously exceeds space constraints He also called another armour set the "Bandit" set & I think in your translation it's the "Savage" set, of which by the way I need to find out which monster drops the helmet & shield as loot Spoiler! :
Your suggestions are all good. Be careful, or we'll put you to work around here! You're a player after my own heart, wanting to find the secrets and incredible drops. Several places offer excellent opportunities to harvest amazing items, weapons, armor, and such. Spoiler! :
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Author: | DoubleDvideogames [ Sun Jan 29, 2012 9:45 pm ] |
Post subject: | Re: Silva Saga 2 post release feedback |
You guys rock so much! Trust me, there are lots of people, more than you may even know (or see) that truly appreciate the fruits of your labors! I am sure the folks who post here are but a small fraction of the people who will soon enjoy this gem! I for one, I am sooo thankful for your hard work, nice going! At this point, I already know, before even starting a game, that I am entering into a HIGH quality translation/hacking/overall body of work, when it is done by Double D! This game of course, is no different. And like I said, if you ever need a beta tester in the future, *raises hand* as it is the least I can do after all the effort you guys exert. The game is interesting so far. My only question is, when you switch to mercenary or Idols within battle, are their actions randomly selcted, or can I manually select their actions? Seems I have no control over what they do. |
Author: | DoubleDvideogames [ Mon Jan 30, 2012 2:30 am ] |
Post subject: | Re: Silva Saga 2 post release feedback |
I might just stick with the same four mercenaries the entire game, because the one thing I (already) dislike about this game is constant rotation of characters into my main party of four. So I want something to be steady. I dislike saving money and buying new equipment only for the characters to just up and leave so abrubtly. Kind of annoying! Otherwise, again, a real fun game! |
Author: | Red Soul [ Mon Jan 30, 2012 2:58 am ] |
Post subject: | Re: Silva Saga 2 post release feedback |
Thank you, we are glad you enjoy the game so much and that you realize we do what we do for love of gaming, and because we believe much of the old-school goodness was denied to us by market policies that judges games based on profitability. Translation groups should exist to help change that, that is our prime motivation - good games deserve to be known and played far and wide. Specifically about SS2: The extra party actions are indeed automated. Mercenaries will attack and idols will cast spells based on their element. The correct way to use mercenaries is indeed to hire early and keep them around, so that they become an asset and not a liability to you. |
Author: | CRV10 [ Mon Jan 30, 2012 9:53 am ] |
Post subject: | Re: Silva Saga 2 post release feedback |
@DoubleDvideogames: You need not worry about losing equipment when a "hero party" (your main party) member leaves as they pass on their gear, spells (if they're spell casters) & experience points to whoever will replace them. Think of it this way, they're still the same character/s you started with but have different sprites on them And quite frankly I LOVE this system! Why haven't other more prominent RPG makers followed this example? I hate it when you have a decently leveled party then somebody leaves & is replaced by someone totally weak & you need to grind until that new guy/gal is on par with everybody, then on the next town over they leave yet again |
Author: | Red Soul [ Mon Jan 30, 2012 6:11 pm ] |
Post subject: | Re: Silva Saga 2 post release feedback |
CRV10 wrote: @DoubleDvideogames: You need not worry about losing equipment when a "hero party" (your main party) member leaves as they pass on their gear, spells (if they're spell casters) & experience points to whoever will replace them. Think of it this way, they're still the same character/s you started with but have different sprites on them And quite frankly I LOVE this system! Why haven't other more prominent RPG makers followed this example? I hate it when you have a decently leveled party then somebody leaves & is replaced by someone totally weak & you need to grind until that new guy/gal is on par with everybody, then on the next town over they leave yet again Final Fantasy 4 comes to mind... Honestly I prefer a small fixed party than a constant rotation of characters. |
Author: | Wildbill [ Mon Jan 30, 2012 7:57 pm ] |
Post subject: | Re: Silva Saga 2 post release feedback |
Red Soul wrote: CRV10 wrote: @DoubleDvideogames: You need not worry about losing equipment when a "hero party" (your main party) member leaves as they pass on their gear, spells (if they're spell casters) & experience points to whoever will replace them. Think of it this way, they're still the same character/s you started with but have different sprites on them And quite frankly I LOVE this system! Why haven't other more prominent RPG makers followed this example? I hate it when you have a decently leveled party then somebody leaves & is replaced by someone totally weak & you need to grind until that new guy/gal is on par with everybody, then on the next town over they leave yet again Final Fantasy 4 comes to mind... Honestly I prefer a small fixed party than a constant rotation of characters. |
Author: | Red Soul [ Mon Jan 30, 2012 8:49 pm ] |
Post subject: | Re: Silva Saga 2 post release feedback |
And Feda's troop talk is not only more amusing, but also a lot more down to earth than SF's. Guess it gives you a better glimpse of what a war front really is. Some people think games are all about escapism and that they can't teach a person to be better, but I disagree; Feda is one of those games that will make you think about stuff. |
Author: | CRV10 [ Tue Jan 31, 2012 3:15 am ] |
Post subject: | Re: Silva Saga 2 post release feedback |
I just need to blow off some steam, hope it's OK... Spoiler! :
End Rant... |
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