filler wrote:
ultpaladin wrote:
Maybe it conserved (saved) energy to have a more powerful attack next round. 7th Saga had a system and some Dragon Quest enemies had the same thing.
I believe you are correct. I think it is 溜める 【ためる】 (v1) to amass, to accumulate. So it's amassing "ki" (energy).
Beautiful! This explains why one of my people gets pounded occasionally. The battle messages zing by so fast in this game, it's hard to catch some of them. Sometimes, I look at script files during battles and miss them, too. Otherwise, I sit with one finger on a freeze button and try to be fast enough to jab it and see what-the-heck is going on. Thanks ultpaladin and Filler!
Red Soul, you will probably have a few more like this to sort out when I pass it over soon. I'm about half-way through my lightning fast second play now, and I keep catching new things to fix that somehow slipped by me the first time. Menus can be very fragile in this game. I will change this to "Sandman accumulating power..." or some such and hope the box will auto-expand like it sometimes does to hold it all. Then, I'll need to watch really closely and hope it flashes up again. This seems to be one of the more complicated hacks and intricate game systems Bongo` has reverse-engineered (besides Chaos Seed), and ironing out these myriads of details is taking me, like, forever!