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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Tue Sep 13, 2011 6:32 pm 
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Hey world, we're about to rocket off with SS-II. Draken has passed it back to me. I have been assembling the hundreds of blocks that Shiva has translated and/or refined, and that Draken has formatted and edited. I must say I'm truly overwhelmed by how quickly this project has accelerated to a V0.99 Alpha!

I need to communicate a couple of minor loose ends with the team now.

Drakee, unless I missed or lost something, the following blocks were not included in your edited files. I went back through Shiva's e-mail communications and found all of these missing blocks except one, Block_176.txt. I added these to the insertion directory in their raw forms, but if you have them formatted, send them on. I can easily update them, of course.

Block_163.txt
Block_164.txt
Block_165.txt
Block_166.txt
Block_167.txt
Block_175.txt
Block_180.txt
Block_181.txt
Block_182.txt
Block_183.txt
Block_184.txt
Block_185.txt
Block_186.txt
Block_187.txt
Block_188.txt

As for the one I'm missing, Block_176.txt, if no one has it, it's tiny - just four strings:

##############################;
; ;
; Script dump for Silva Saga 2 ;
; ;
;##############################;
.START = $04BD14
.MAXPOS = $04BE1C


;-----------------------;
; ;
;-----------------------;
.OFFSET = { $0004BD14 - $0004BD4B }
.COUNT = $0038 // 56
; エルビル
; [sfx-09]「はい? 合言葉?[keyp]
; 「なんのことだか
;  サッパリ わかりませんな
;  ええ わかりませんとも
.TEXT

.ENDT[$01]


;-----------------------;
; ;
;-----------------------;
.OFFSET = { $0004BD4C - $0004BDB8 }
.COUNT = $006D // 109
; エルビル
; [sfx-09]「そうですか… あなたは
;  モンじいさんの お知り合いで…[keyp]
; 「わかりました[keyp]
; 「それならば あなたに
;  合言葉を お教えしましょう
;  ひそひそひそ…[keyp]
; [sfx-00][player]は
; 合言葉を おそわった!
.TEXT

.ENDT[$00]


;-----------------------;
; ;
;-----------------------;
.OFFSET = { $0004BDB9 - $0004BDF2 }
.COUNT = $003A // 58
; エルビル
; [sfx-09]「この合言葉を 入口の神官に
;  告げれば 道は開かれます
;  では お気をつけて…
.TEXT

.ENDT[$01]


;-----------------------;
; ;
;-----------------------;
.OFFSET = { $0004BDF3 - $0004BE1C }
.COUNT = $002A // 42
; エルビル
; [sfx-09]「神殿に 入れたようですね
;  リムセン殿は お元気でしたか
.TEXT

.ENDT[$01]


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Wed Sep 14, 2011 1:18 am 
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What we do think about this one? I'll see about trying to pick things up a bit.

Our Silva Saga beyond infinity,
Zool forever locked away,
His eyes consumed by hostility,
And the four towers sway!

Btw, WB, I approve of the edit. Nice teamwork there.


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Wed Sep 14, 2011 1:50 am 
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Garrett wrote:
What we do think about this one? I'll see about trying to pick things up a bit.

Our Silva Saga beyond infinity,
Zool forever locked away,
His eyes consumed by hostility,
And the four towers sway!

Btw, WB, I approve of the edit. Nice teamwork there.
And I like what your muse is creating in this latest stanza. BTW, I'm working in Arkasas Town today, so I have quite a ways to go before I reach the verses. Nevertheless, when you get something worked up, go ahead and fire it over. This may take a bit of time, but I believe the rhyme, where appropriate, will add tremendous charm to this game.

Ah, we changed the spelling to Zuhl. I believe that input came from Aishsha.


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Wed Sep 14, 2011 2:09 am 
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Sorry bout those missing files! (e-mail sent)
I was also missing block_176... It must have slipped through Shiva's fingers ;)


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Wed Sep 14, 2011 3:42 am 
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Draken wrote:
Sorry bout those missing files! (e-mail sent)
I was also missing block_176... It must have slipped through Shiva's fingers ;)
I'll sent it over to him - just four strings... I have the others in there now. Byte counts look pretty good.


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Wed Sep 14, 2011 4:35 am 
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Here's two more.

Zolde, in his den of vileness,
Shadowed from the light,
The conqueror of darkness,
That drives away the night.

Brave Kyral, Warrior of Light,
His finest hour at hand,
The darkness did he smite,
And once more saved our land.


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Wed Sep 14, 2011 5:03 am 
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Garrett wrote:
Here's two more.

Zolde, in his den of vileness,
Shadowed from the light,
The conqueror of darkness,
That drives away the night.

Brave Kyral, Warrior of Light,
His finest hour at hand,
The darkness did he smite,
And once more saved our land.
Thanks! I'll start plugging these into Block 129.

BTW, here's another bard work...
I'm not necessarily saying that all of the poetry and lyrics must be set to rhyme.
But here it is anyway - just to read over for now.

Block 102

Spoiler! :
[sfx-09]I'm a traveling bard.[keyp]
Going from port to port, I
sing the legends of
Minelvaton.[keyp]
Would you like to hear a
song? I ask only for a
donation of 100 Gold...[keyp]
[sfx-00] Listen to his song?

[sfx-09]Come back if you change
your mind.

[sfx-09]Then please, listen to
the Minelvaton Saga - the
story of the battle between
the god of light and the god
of darkness...[keyp]

[sfx-09]The world of Minelvaton has
captivated the gods.[keyp]
Harn, the god of Light and
Zuhl the god of Darkness
are represented by the Light
Warrior and the Prince of
Darkness.[keyp]
The Dark and the Light
struggle for control of
Minelvaton. This struggle
will determine who controls
the next world.[keyp]
Lavar's mirror will come
into the world at the end of
the time of Minelvaton.[keyp]
Those who possess the
mirror will be the gods that
create the next world.[keyp]
Zuhl controls the world of
Darkness. Harn protects the
world of Light.[keyp]
The Light Warrior is Harn's
representative, and beloved
by the gods... He is to crush
the ambitions of Zuhl.[keyp]
The Prince of Darkness is
on the attack! He brings
forth monsters to extinguish
the Light.[keyp]
The Minelvaton Saga is the
legend of the Light
Warrior...[keyp]
It's also called the Silva
Saga...[keyp]
The poets sing the legend of
the Light Warrior...
The Silva Saga...[keyp]
Thank you for listening to
this long poem.


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Wed Sep 14, 2011 9:44 pm 
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Three more and seven left to do.

In a radiance of sunshine,
Reflecting hope for all,
Our Hero walked a deadly line,
Not afraid to stand tall.

But Zolde lies in wait,
Hell spawn of dark god Zuhl,
Dirty rat born only to hate,
Unleashing golem and ghoul.

The power of Zolde is vile,
Venom from his flagon,
Ready to attack with a smile,
Exceeding Brother Ragon!


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Thu Sep 15, 2011 3:27 am 
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Garrett wrote:
Three more and seven left to do.

In a radiance of sunshine,
Reflecting hope for all,
Our Hero walked a deadly line,
Not afraid to stand tall.

But Zolde lies in wait,
Hell spawn of dark god Zuhl,
Dirty rat born only to hate,
Unleashing golem and ghoul.

The power of Zolde is vile,
Venom from his flagon,
Ready to attack with a smile,
Exceeding Brother Ragon!
Pasted in... Thanks!


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Fri Sep 16, 2011 2:34 pm 
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Here is a quick translation of that small block if you need.

##############################;
; ;
; Script dump for Silva Saga 2 ;
; ;
;##############################;
.START = $04BD14
.MAXPOS = $04BE1C


;-----------------------;
; ;
;-----------------------;
.OFFSET = { $0004BD14 - $0004BD4B }
.COUNT = $0038 // 56
; エルビル
Erbil
; [sfx-09]「はい? 合言葉?[keyp]
[sfx-09]"Yes? Password?[keyp]
; 「なんのことだか
"I have no idea about
;  サッパリ わかりませんな
any password.
;  ええ わかりませんとも
Yes I (you?) certainly don't know.
.TEXT

.ENDT[$01]


;-----------------------;
; ;
;-----------------------;
.OFFSET = { $0004BD4C - $0004BDB8 }
.COUNT = $006D // 109
; エルビル
Erbil
; [sfx-09]「そうですか… あなたは
[sfx-09]"Ah, yes
;  モンじいさんの お知り合いで…[keyp]
You are an acquaintance of the venerable Mon (Mr. Mon, old Mon)[keyp]
; 「わかりました[keyp]
"Understood[keyp]
; 「それならば あなたに
"In that case let's
;  合言葉を お教えしましょう
teach you that password.
;  ひそひそひそ…[keyp]
-whispering-[keyp]
; [sfx-00][player]は
[sfx-00][player]
; 合言葉を おそわった!
was taught the password!
.TEXT

.ENDT[$00]


;-----------------------;
; ;
;-----------------------;
.OFFSET = { $0004BDB9 - $0004BDF2 }
.COUNT = $003A // 58
; エルビル
Erbil
; [sfx-09]「この合言葉を 入口の神官に
[sfx-09]"If you tell this password to the priest at the entrance
;  告げれば 道は開かれます
they can open the way.
;  では お気をつけて…
Well, please take care.
.TEXT

.ENDT[$01]


;-----------------------;
; ;
;-----------------------;
.OFFSET = { $0004BDF3 - $0004BE1C }
.COUNT = $002A // 42
; エルビル
Erbil
; [sfx-09]「神殿に 入れたようですね
[sfx-09]"It seems I can get into the temple.
;  リムセン殿は お元気でしたか
Lord Remsen, how have you been?
.TEXT

.ENDT[$01]


The Devil takes notes from Lina Inverse? That sounds about right.

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