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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Wed Jul 06, 2011 3:57 pm 
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Eien Ni Hen wrote:
Zetshiro wrote:
It's great to see this game being worked on. I like it how Seta developed this game, they also created GD Leen, which I've always wanted to play. It looks great, haha!


Sorry that this is a little OT, but GD Leen is really frickin' hard! I've beaten it, but the battles can be very difficult and later in the game, there are almost no hints as to where to go next. I forgot that Seta made GD Leen; I guess it explains why the bad guy's name is Zul (or Zuhl, Zool, whatever).

I, too, am really looking forward to the completion and release of Silva Saga II. I'll volunteer to help with spot translations, but I know next to nothing about the "mythology" present in the series, so I dunno how much help I can be. :)
You're on, Eien. Thanks! Meanwhile, Shiva is making excellent progress with those huge files that are holding up completion of shops and such in all of the towns. Once he knocks out those, most scenarios are fairly sequential and modestly sized in the remaining blocks. Draken should be able to fly through those as Shiva's translated blocks come rolling in.

The Silva Saga-II story revolves around evil and benevolent gods at war for what may be all time, contesting each other to see who rules (or destroys) the world. Some years ago, in a previous catastrophe, the evil Zuhl devastated a whole continent with a fireball that contained his sons and formed evil towers on some of the islands left in the wake of the explosion, where the people and lifeforms of the "lost" continent once flourished. To counterbalance this, a good god erected analogous "white" towers and caused three pieces of magic silver armor to be placed under the protection of mighty caretakers. Periodically, a chosen, driven human emerges from the hinterlands, to trudge a convoluted path of many trials in order to don the special armor and try to roll back Zuhl's encroaching hordes. Methodically, the hero and his diverse companions eke out steady progress toward key and ultimate battles. Thus, the theme is both familiar and beloved among most of us. In addition to standard fare, SS-II's developers devised some rather unique features for handling part of the magic-casting duties. Also, the way pure magic casting, mercenaries, and the main party may be alternated in the same battle is quite interesting.

I wanted to (and did) work on GD Leen years ago. That is, I started the process with someone (maybe Cataclysm-X?), but he couldn't crack the compression at that time. Are you translating it for someone now or just playing the game? Anyway, SS-II didn't seem as difficult as what you described above - at least, as far as I proceeded. Draken may have some better insight on the difficulty level at mid-game and beyond.

Hearing your report, both of these Seta RPGs appear intriguing and certainly challenging in GD Leen's case. For some reason, I've always been drawn to GD Leen, and I and was piqued instantly by SS-II's potential, as soon as Bongo` revealed his almost shocking, unexpected progress a short time ago, and I dialed up a YouTube video scene from the game. Heh, you never know what Bongo`'s gonna come out of the woodwork with next!


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Wed Jul 06, 2011 11:49 pm 
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Well you could play Minelvaton Saga and Silva Saga. If you beat them, then I guess you could call yourself an expert. BTW, I don't know if everyone's aware, but aishsha finished his Minelvaton translation a while back. He is however getting ready to release an update for it.


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Thu Jul 07, 2011 7:04 am 
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I guess I should pipe in here. Shiva is making excellent progress with the files, though it be at a relaxed pace. As a result, I'm a little apprehensive at diving into testing the game as my usual break-neck pace will be greatly hindered by constant untranslated strings. This is really the problem that caused me to halt testing in the first place. I hate having to stop to test out (translate) dozens of untranslated strings in a single town when I can just sit back and patiently wait for the next block to come in from Shiva.

At this point, I plan on going back through the last few files that Shiva has provided to do a little more editing first. Afterwards, I'll do more in-game testing. Hopefully, we'll be able to get much more progress underway soon.


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Sun Jul 10, 2011 4:40 am 
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Wildbill wrote:
I wanted to (and did) work on GD Leen years ago. That is, I started the process with someone (maybe Cataclysm-X?), but he couldn't crack the compression at that time. Are you translating it for someone now or just playing the game? Anyway, SS-II didn't seem as difficult as what you described above - at least, as far as I proceeded. Draken may have some better insight on the difficulty level at mid-game and beyond.

I played through the game and translated the script. I think I still have the script somewhere, too. I was translating it for Gideon, but he had problems with it (the compression, I think) and the project got massively stalled.

It's definitely a unique RPG. I don't particularly like the graphics, but it's a very old game (the second SNES game ever released, I believe), so I can understand why it looks the way it does. The story is pretty interesting and centers around an astronaut from Earth who lands on the mysterious planet of GD Leen. When I first played the game, I had no clue it tied in to the Silva Saga mythology, so now I'm curious to play Silva Saga I and II and Minelvaton. If only I had more free time. ;)


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Sun Jul 10, 2011 7:20 am 
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Eien Ni Hen wrote:
Wildbill wrote:
I wanted to (and did) work on GD Leen years ago. That is, I started the process with someone (maybe Cataclysm-X?), but he couldn't crack the compression at that time. Are you translating it for someone now or just playing the game? Anyway, SS-II didn't seem as difficult as what you described above - at least, as far as I proceeded. Draken may have some better insight on the difficulty level at mid-game and beyond.

I played through the game and translated the script. I think I still have the script somewhere, too. I was translating it for Gideon, but he had problems with it (the compression, I think) and the project got massively stalled.

hmm, if i recall, i think the game uses a variant of LZ for graphics... I have the compression tool somewhere around here. Not sure how the text is stored though...


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Sun Jul 10, 2011 4:09 pm 
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Eien Ni Hen wrote:
I don't particularly like the graphics, but it's a very old game (the second SNES game ever released, I believe), so I can understand why it looks the way it does.

Yep, I think it was only the second SFC RPG released, behind Drakkhen (or however you spell that). So, the very first original RPG. :)


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Sun Jul 10, 2011 6:31 pm 
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From what I recall, GDLeen is indeed pretty ugly, but it would be a pretty honor in our wall so to speak, to bring to light the very first Snes RPG eh? haha.


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Sun Jul 10, 2011 7:19 pm 
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Red Soul wrote:
From what I recall, GDLeen is indeed pretty ugly, but it would be a pretty honor in our wall so to speak, to bring to light the very first Snes RPG eh? haha.

I wouldnt put it past GZ. I believe he is still on the case. I think he will see the game to completion. Hell, we still have Aretha-2, chaos seed, etc... To work with. And one game in particular i want to see running is Minerva so that i can see how the tools hold up. :)


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Sat Jul 16, 2011 6:16 pm 
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I'll get to it eventually, yes!
Which reminds me, I still need to get that villager text to you, don't I? God, the things keep piling up. I should make a to-do list of all the stuff that needs to get done around here; maybe that'll keep me on task!


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Tue Jul 19, 2011 4:38 am 
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Yes, indeed sir. for some reason when i picture this game all i see is a bunch of blue screens...


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