Eien Ni Hen wrote:
Zetshiro wrote:
It's great to see this game being worked on. I like it how Seta developed this game, they also created GD Leen, which I've always wanted to play. It looks great, haha!
Sorry that this is a little OT, but GD Leen is really frickin' hard! I've beaten it, but the battles can be very difficult and later in the game, there are almost no hints as to where to go next. I forgot that Seta made GD Leen; I guess it explains why the bad guy's name is Zul (or Zuhl, Zool, whatever).
I, too, am really looking forward to the completion and release of Silva Saga II. I'll volunteer to help with spot translations, but I know next to nothing about the "mythology" present in the series, so I dunno how much help I can be.

You're on, Eien. Thanks! Meanwhile, Shiva is making excellent progress with those huge files that are holding up completion of shops and such in all of the towns. Once he knocks out those, most scenarios are fairly sequential and modestly sized in the remaining blocks. Draken should be able to fly through those as Shiva's translated blocks come rolling in.
The
Silva Saga-II story revolves around evil and benevolent gods at war for what may be all time, contesting each other to see who rules (or destroys) the world. Some years ago, in a previous catastrophe, the evil Zuhl devastated a whole continent with a fireball that contained his sons and formed evil towers on some of the islands left in the wake of the explosion, where the people and lifeforms of the "lost" continent once flourished. To counterbalance this, a good god erected analogous "white" towers and caused three pieces of magic silver armor to be placed under the protection of mighty caretakers. Periodically, a chosen, driven human emerges from the hinterlands, to trudge a convoluted path of many trials in order to don the special armor and try to roll back Zuhl's encroaching hordes. Methodically, the hero and his diverse companions eke out steady progress toward key and ultimate battles. Thus, the theme is both familiar and beloved among most of us. In addition to standard fare,
SS-II's developers devised some rather unique features for handling part of the magic-casting duties. Also, the way pure magic casting, mercenaries, and the main party may be alternated in the same battle is quite interesting.
I wanted to (and did) work on
GD Leen years ago. That is, I started the process with someone (maybe Cataclysm-X?), but he couldn't crack the compression at that time. Are you translating it for someone now or just playing the game? Anyway,
SS-II didn't seem as difficult as what you described above - at least, as far as I proceeded. Draken may have some better insight on the difficulty level at mid-game and beyond.
Hearing your report, both of these Seta RPGs appear intriguing and certainly challenging in
GD Leen's case. For some reason, I've always been drawn to
GD Leen, and I and was piqued instantly by
SS-II's potential, as soon as Bongo` revealed his almost shocking, unexpected progress a short time ago, and I dialed up a YouTube video scene from the game. Heh, you never know what Bongo`'s gonna come out of the woodwork with next!