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Princess Minerva impressions... http://www.dynamic-designs.us/d-dforum/viewtopic.php?f=46&t=905 |
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Author: | Wildbill [ Tue Jan 09, 2018 2:06 am ] |
Post subject: | Re: Princess Minerva impressions... |
filler wrote: I think the Slayers game we worked on does, though I don't remember well, maybe not. At any rate, it's a feature of a lot of older games until they decided that it seemed silly and started programming around it. Slayers did. After a while I sort of anticipated a rhythm of attack, spread my strikes logically, and then it happened very infrequently. When it did, I always chuckled and cursed at the same time because it sort of made the attackers look goofy, adding to the madcap character of the game. I didn't notice this happening in PM, and I played two complete games.
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Author: | Atelier Tohka [ Wed Jan 10, 2018 11:36 pm ] |
Post subject: | Re: Princess Minerva impressions... |
Wildbill wrote: filler wrote: I think the Slayers game we worked on does, though I don't remember well, maybe not. At any rate, it's a feature of a lot of older games until they decided that it seemed silly and started programming around it. Slayers did. After a while I sort of anticipated a rhythm of attack, spread my strikes logically, and then it happened very infrequently. When it did, I always chuckled and cursed at the same time because it sort of made the attackers look goofy, adding to the madcap character of the game. I didn't notice this happening in PM, and I played two complete games.Come to think of it, I kind of remember the old Dragon Quest games doing that, too. LOL |
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