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Post subject: Flying Hero translation flies in.
PostPosted: Wed Feb 29, 2012 7:29 pm 
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I've released a translation patch for the Super Famicom shooting game, Flying Hero: Bugyuru's Adventure.

A game of the cute 'em up variety, it has nice colorful graphics and some good music, so you should try it out if you want a challenging game.
Dynamic Designs doesn't have the monopoly on Leap Day releases, you know! :D
(Congratulations on Burning Heroes as well.)

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http://kingmike.emuxhaven.net/

While I admit it's not a game that really needed a translation, I did it anyways.


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Post subject: Re: Flying Hero translation flies in.
PostPosted: Wed Feb 29, 2012 7:32 pm 
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Good job on getting another release out KM!
While I admit shooters aren't my cup of tea,
I like when they break the mold of "lone starfighter pilot
goes to save the universe" that seems to pervade a lot
of the games in this genre, so I'll be sure to give your
release a try.


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Post subject: Re: Flying Hero translation flies in.
PostPosted: Wed Feb 29, 2012 8:17 pm 
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KingMike wrote:
I've released a translation patch for the Super Famicom shooting game, Flying Hero: Bugyuru's Adventure.

A game of the cute 'em up variety, it has nice colorful graphics and some good music, so you should try it out if you want a challenging game.
Dynamic Designs doesn't have the monopoly on Leap Day releases, you know! :D
(Congratulations on Burning Heroes as well.)

ImageImage
http://kingmike.emuxhaven.net/

While I admit it's not a game that really needed a translation, I did it anyways.
Congratulations on your "hero" game, too, KM! "Flying", "burning"...? Now, we need someone to "leap" into the fray with a "soaking" scuba-diver hero of some sort, hee-hee...!


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Post subject: Re: Flying Hero translation flies in.
PostPosted: Thu Mar 01, 2012 8:01 pm 
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KingMike wrote:
I've released a translation patch for the Super Famicom shooting game, Flying Hero: Bugyuru's Adventure.

A game of the cute 'em up variety, it has nice colorful graphics and some good music, so you should try it out if you want a challenging game.
Dynamic Designs doesn't have the monopoly on Leap Day releases, you know! :D
(Congratulations on Burning Heroes as well.)

ImageImage
http://kingmike.emuxhaven.net/

While I admit it's not a game that really needed a translation, I did it anyways.

Great job, KingMike. Now where is herakles 4!? :)


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Post subject: Re: Flying Hero translation flies in.
PostPosted: Sat Mar 03, 2012 4:15 am 
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Posts: 215
You've mistaken me with Nightcrawler and/or DaMarsMan.

SNES games I currently should be working on:
Battle Zeque Den (awaiting translation)
Gangan Ganchan
Ghost Sweeper Mikami
Goemon 3 (script dump woes)
Hammerin' Harry
Maka-maka
Super Chinese World 3 (only really started. For some reason I decided maybe I should start learning to write Windows apps and got as far as writing an incomplete (compressed) graphics viewer for this game as a start. Once I can get that solved, I'll start looking into the text stuff.)
Tetris Battle Gaiden


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Post subject: Re: Flying Hero translation flies in.
PostPosted: Sat Mar 03, 2012 12:56 pm 
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KingMike wrote:
You've mistaken me with Nightcrawler and/or DaMarsMan.

SNES games I currently should be working on:
Battle Zeque Den (awaiting translation)
Gangan Ganchan
Ghost Sweeper Mikami
Goemon 3 (script dump woes)
Hammerin' Harry
Maka-maka
Super Chinese World 3 (only really started. For some reason I decided maybe I should start learning to write Windows apps and got as far as writing an incomplete (compressed) graphics viewer for this game as a start. Once I can get that solved, I'll start looking into the text stuff.)
Tetris Battle Gaiden


Ah, you are correct. I wonder why i thought you were working on that game with NC.


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Post subject: Re: Flying Hero translation flies in.
PostPosted: Sun Mar 04, 2012 5:19 pm 
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Posts: 215
Perhaps you could have been thinking of Dual Orb?


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Post subject: Re: Flying Hero translation flies in.
PostPosted: Tue Mar 13, 2012 6:48 am 
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KingMike wrote:
You've mistaken me with Nightcrawler and/or DaMarsMan.

SNES games I currently should be working on:
Battle Zeque Den (awaiting translation)
Gangan Ganchan
Ghost Sweeper Mikami
Goemon 3 (script dump woes)
Hammerin' Harry
Maka-maka
Super Chinese World 3 (only really started. For some reason I decided maybe I should start learning to write Windows apps and got as far as writing an incomplete (compressed) graphics viewer for this game as a start. Once I can get that solved, I'll start looking into the text stuff.)
Tetris Battle Gaiden
Might 3x3 Eyes: Advent of the Divine Demon Legend go on there too? :) I've had some folks asking about it recently.


The Devil takes notes from Lina Inverse? That sounds about right.

My projects
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Post subject: Re: Flying Hero translation flies in.
PostPosted: Tue Mar 13, 2012 10:59 pm 
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Posts: 215
I should.

Currently, working on Battle Zeque Den.
I've been working on extending my text inserter template program to support dictionary/DTE detection and insertion.
Been trying to make a program to determine optimal results, but it turns out it's far from perfect.
Oh, well. I've also spent today fixing up the VWF I implemented in the game.


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Post subject: Re: Flying Hero translation flies in.
PostPosted: Wed Mar 14, 2012 12:24 am 
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I'm still interested in play testing 3x3 if we can get past that one bug.

Working on tools can be satisfying on it's own. I've been working on my translation memory a bit today. I didn't get too far other than tracking down and fixing two bugs, one where it would default to a particular sentence display style when resubmitting a translation after choosing alternate values, and one where the support for 8-bit style diacritical marks (dakuten/handakuten) was incorrectly voicing dakuten characters with handakuten. I'm looking at switching the dictionary database to MongoDB but I haven't gotten too far with it yet.


The Devil takes notes from Lina Inverse? That sounds about right.

My projects
RHDN Community DB


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