Bongo` wrote:
Gideon Zhi wrote:
Dude, I do not remember anything from this game. Did I do the font you say? was it using asm source files or was it just a straight HACK of the hex code? I did hex code hacking a lot back then.
That Bongo` is still such a whiz coding ASM font routines, I'm betting he will yet devise a way to steal eight pixels per line for the
Burning Heroes dialogue (Or is it four pixels we need to even out?) so we can gain back half of a CPL for a typical 8X16 character! (or it it a 16X16 char?) Anyway, Bongo` knows what I'm wolfing about here! The last char on a BH line that should have space to display but really doesn't causes the first char on the following line to bleed backwards and "ghost" the margin of everything that follows, even scrolls-down. The Japanese font designer in BH really hosed the CPL that is provided by our usual vwf routine!
Anyway Puzzle Puyo looks very clean, Gid, and it
is a very nice-looking font!