byuusan wrote:
I've always struggled with this stuff, going all the way back to '98. It's just too easy to get me riled up on a cause and then I underestimate how many people care about what I have to say compared to your average poster. I don't realize how much I upset people until it's too late, and often I don't even find out how upset people are until years later, kind of like now. And well, I've gotten what I deserve for it (and then some.) Thank you for accepting my apology as well. It won't happen again.
So I mainly use bass now, but xkas I know very well too of course. That one seems to have serious staying power ^-^;
If it's just xkas / binary files to insert with it and no EXE files or shell scripts I'd need to run, then sure I can work with that.
I just finished my own project so I have about six weeks I can put into this. Hopefully I can at least point you in the right direction if nothing else. Feel free to send whatever you like to my e-mail address at your convenience. You've my word I won't share anything with anyone else.
Taskforce is the Oni-II project coordinator, so I am about to hand him my work so far. I am just minutes away from a juncture at about the 75% point that I’ve been dreading, a place where a crash is trying to occurr that I might not be able to work around this time. It’s an amazing late game additional feature.
This game component is partially controlled by a “pop-up” that emerges on what is called the NPC menu. That menu never got fleshed out completely, and the special feature may very well have other crash risks that overlap already existing level-up problems with the main characters.
I’m being intentionally vague to avoid spoilers, but that’s a general idea of the complexities.
Thanks again, and good luck with your pursuits moving forward.