Gideon Zhi wrote:
Here's a link to a video showing highlights of the game (and, by extension, my edit.) It's about 18 minutes long and doesn't really showcase the flow that I worked for, but it should be a decent example of overall quality.
http://www.youtube.com/watch?v=IxSFVIO-LMoWriting within the limited confines of an 8-bit or smaller game, I find to be particularly challenging. (i. e. our PS-G and DoaE-II) Normally (in an SNES game), I over-write, then condense under the cardinal guideline of what I consider one of the three most important tenets of professional writing, and that is
economy of words. With limited space however, continuous word-smithy is a precision gruel from start to finish, rather like writing a sonnet in iambic pentameter!