filler wrote:
Yeah, and SMR was all kana too which can be a pain. At least Aretha has kanji. RPG scripts can be drier than something like SMR though. I'm a bit of a Sailor Moon fan anyway so it wasn't too hard to warm up to that one.
I'm sure I'll warm up to the Aretha script too. I did for Aretha II on the SFC after all.
And the
A-II story is developing quite well. A twist in the beginning 15% of the game really catches a player by surprise. And a super villain is viewed differently as the early party members penetrate deeper and deeper into "enemy" territory.
Some of the characters are quite zany and unique in temperament, and even a few townies are embroiled in various enterprises that spin-off sidequests - some necessary to advancing the game. Technical difficulties with space and compression issues are holding us up a bit at the moment, but these are being ironed out, and I expect Taskforce and I will get rolling again soon. I will send you a stable working
A-II ROM as soon as I have one, and maybe this will give you some insight to a tone we can set for both games.