Wildbill wrote:
tizubythefizo wrote:
remind me when i'm super rich to donate a bunch of money to you guys
What we mainly need to continue being productive is more good translators (some of the best already help us a lot!) and maybe someone who can crack/hack
Albert Odyssey's multiple compression scheme! Actually, this is a very low cost hobby. All we need are PCs or Macs, the right knowledge pool on our teams, dedication to the tasks, and time. The web space costs just pennies a day.
Hahaha. Albert Odyssey's compression is the easy part. What sux is the text storage used.
For example, the text...
"This is Bongo` trying to explain"
"AO's dumb storage structure."
The first line can be at ROM postion $008000 and the second string can be at ROM position
$009123. But yet they appear right after each other. The reason? The routine access data in a block structure which is basically a heap of dictionary control codes and that's it! Note, you still
have to figure out how it knows if it wants 1 string or 2. And if it also wants to read another set of strings or do a game event. After dealing with MA I was not having it! I needed some thing more realistic to do.