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Post subject: Progress and Refinements to the World Maps
PostPosted: Wed Nov 18, 2009 9:41 pm 
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Ritchie has translated Block03, the beginning of the Ryu quest. I have send a non-formatted copy to Bongo` to use for insertion testing. Ritchie has also received a copy of Block04, the continuation of the Ryu scenario. This is all good news for BH indeed!

Ritchie has also made some adjustments to the world maps, in the titles above each section. I included a few more adjustments by Recca that he based upon internet research. The map list is a WIP.

World Map

Part 1

01. Flame Capital
02. Valley of Flames
03. Water Capital
04. Old Trail or Old Mountain Pass (Path) or Ancient Trail or Ancient Old Mountain Pass (Path)
05. Stellar Ruins
06. Tide Town or Tidal Town
07. Whitecap Sea Route
08. Rainy Port
09. Rainy City
10. Desert Town
11. Quicksand Tower or Sand Tower

Part 2

01. Trade Capital or Trade City
02. Rouge Trail or Rouge Mountain Pass (Path)
03. Sky Castle or Castle in the Sky
04. Rouge Barrier or Rouge Checking Station or Rouge Checkpoint
05. Shield Town
06. Devil's Road
07. Dark Tower
08. Ash Fort
09. Ash Barrier or Ash Checking Station or Ash Checkpoint
10. Sword Town
11. Sword Port
12. Tide Town or Tidal Town
13. Blue Road
14. Rock Fort
15. Oasis
16. Green Village
17. Waterfall Trail or Waterfall Mountain Pass (Path)
18. Floating Road or Levitation Road
19. Sunset Town
20. Sunset Port
21. Village of Ruins or Relic Village

Part 3

01. First Town
02. First Dungeon
03. Fourth Town
04. Fourth Dungeon
05. Second Town
06. Second Dungeon
07. Third Town
08. Third Dungeon
09. Evil Spirit Tower


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Post subject: Re: Progress and Refinements to the World Maps
PostPosted: Thu Nov 19, 2009 6:04 am 
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Wildbill,

How text heavy is Burning Heroes compared to other SNES RPGs? Is it somewhere on the same level as Mystic Ark and Lennus 2?


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If Hitler invaded Hell I would make at least a favorable reference to the devil in the House of Commons


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Post subject: Re: Progress and Refinements to the World Maps
PostPosted: Thu Nov 19, 2009 9:58 am 
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Wildbill wrote:
Ritchie has translated Block03, the beginning of the Ryu quest. I have send a non-formatted copy to Bongo` to use for insertion testing.


Well, my side of the translation is going slowly, but surely. And thanks, Ritchie! ^_^


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Post subject: Re: Progress and Refinements to the World Maps
PostPosted: Fri Nov 20, 2009 7:48 am 
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The list looks fine to me! :)
I see that some of the names have not been completely decided upon yet.
Here's some suggestions that I've had in mind for them:

Part 1
Quote:
04. Old Trail or Old Mountain Pass (Path) or Ancient Trail or Ancient Old Mountain Pass (Path)

"Old Mountain Pass" sounds good to me.
Quote:
06. Tide Town or Tidal Town

I would say "Tidal Town". Tide Town sounds like an advertisement of that detergent company. :lol:
Quote:
11. Quicksand Tower or Sand Tower

"Quicksand Tower" sounds a bit more poetic in my opinion.

Part 2
Quote:
01. Trade Capital or Trade City

"Trade Capital". Trade City sounds good too, but Trade Capital sounds more emphasized. As though it's the lagest city; the capital of trade in the country or world.
Quote:
02. Rouge Trail or Rouge Mountain Pass (Path)

I would say that "Rouge Mountain Pass" sounds a bit better than trail. Both are fine though.
Quote:
03. Sky Castle or Castle in the Sky

"Sky Castle" wound be my choice. Castle in the Sky doesn't sound quite as magestic in my opinion. Also, it's the name of an anime movie. It was a pretty good one!
Quote:
04. Rouge Barrier or Rouge Checking Station or Rouge Checkpoint

Considering the fact that you require a pass to get passed this point in the game, I would personally go with "Rouge Checkpoint".
Quote:
09. Ash Barrier or Ash Checking Station or Ash Checkpoint

"Ash Checkpoint" for same reason as the Rouge one.
Quote:
12. Tide Town or Tidal Town

"Tidal Town". Same one above in Part 1.
Quote:
17. Waterfall Trail or Waterfall Mountain Pass (Path)

"Waterfall Mountain Pass" would be my choice.
Quote:
18. Floating Road or Levitation Road

"Levitation Road" has a nicer ring to it in my opinion.
Quote:
21. Village of Ruins or Relic Village

Both sound fine to me, but I like "Village of Ruins" a bit more.

Part 3
>No changes.<

Whew, well that's it. Does anyone else have any suggestions? Let's hear some opinions! :D


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- Edward D. Morrison (Tales of Phantasia)


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Post subject: Re: Progress and Refinements to the World Maps
PostPosted: Sun Nov 22, 2009 4:42 pm 
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ultpaladin wrote:
Wildbill,

How text heavy is Burning Heroes compared to other SNES RPGs? Is it somewhere on the same level as Mystic Ark and Lennus 2?


I would estimate quite heavy based upon what I hear characters saying to each other early in the game. We have 70 dialogue blocks to insert. Some are quite long; others are just a page, five or six strings. The one Ritchie just sent us (03) starts with the Ryu flashback scene with his father abandoning him and extends through the procurement of medicine for the sister of someone named Ryouga. The block was not all that long, but I still required several hours to format, lightly edit, and organize it for the first test insertion. Then, I sent Ritchie Block-04, a continuation of the Ryu scenario.

Since BH contains three worlds - similar to Lennus-II - I'm guessing the game will be quite long and possibly a good deal larger than Mystic Ark and Feda.


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Post subject: Re: Progress and Refinements to the World Maps
PostPosted: Mon Nov 23, 2009 10:33 pm 
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Oho, I from the looks of it I'm going to need even more coffee than I used with MA when proofreading for BH comes along, hahah.


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Post subject: Re: Progress and Refinements to the World Maps
PostPosted: Mon Nov 23, 2009 10:59 pm 
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Red Soul wrote:
Oho, I from the looks of it I'm going to need even more coffee than I used with MA when proofreading for BH comes along, hahah.
Yup, and coffee doesn't grow on banana trees either, just starbuck trees!


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