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Burning Heroes post release feedback http://www.dynamic-designs.us/d-dforum/viewtopic.php?f=21&t=456 |
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Author: | rwthw [ Fri Mar 09, 2012 10:56 pm ] |
Post subject: | Re: Burning Heroes post release feedback |
Wildbill wrote: mziab wrote: Just finished Laila's scenario. Thank you for releasing this translation. I like what I've seen from the story so far and only found one minor spacing issue. I'll let you know if I spot anything else. Typo fixed... Thanks!By the way, is it just me, or do attacks in this game miss a lot? It's not uncommon for three of my attacks to miss in a row, which seems suspicious. Yes, miss rates are extremely high at times. It can be aggravating, but it seems to work both ways, especially in the beginning. It gets a little better when you can arm weapons and armor that increase agility. Correct, if I recall correctly there are a few types of monsters that evade a lot of attacks. they are more susecptible (sp?) To magic however. Crabs are the first most will see at the beginning of the game. Better rewards though as they are a good source of xp or gold if you manage to kill them before they run away. (Edit) Also I would like to extend a huge gratitude to d-d for getting this completed! Good job guys! |
Author: | Wildbill [ Fri Mar 09, 2012 11:34 pm ] |
Post subject: | Re: Burning Heroes post release feedback |
rwthw wrote: Wildbill wrote: mziab wrote: Just finished Laila's scenario. Thank you for releasing this translation. I like what I've seen from the story so far and only found one minor spacing issue. I'll let you know if I spot anything else. Typo fixed... Thanks!By the way, is it just me, or do attacks in this game miss a lot? It's not uncommon for three of my attacks to miss in a row, which seems suspicious. Yes, miss rates are extremely high at times. It can be aggravating, but it seems to work both ways, especially in the beginning. It gets a little better when you can arm weapons and armor that increase agility. Correct, if I recall correctly there are a few types of monsters that evade a lot of attacks. they are more susecptible (sp?) To magic however. Crabs are the first most will see at the beginning of the game. Better rewards though as they are a good source of xp or gold if you manage to kill them before they run away. (Edit) Also I would like to extend a huge gratitude to d-d for getting this completed! Good job guys! It really happened by accident. Right out of the blue (around the time Filler and we were working on Slayers), Bongo` or I mentioned BH in passing during a casual conversation, and boom! The "idea" of finishing it immediately caught fire. Then, I asked Ritchie to help us with just one block so we could "test" the inserter. When I received that block, I gave it to Bongo` and asked him if he would build a rudimentary inserter and "test" Ritchie's block! (Is everyone starting to get the picture here!?) Ritchie did Block 00 first, but that happened to be the game ending for all eight heroes. So, I asked Ritchie if he would do one more (Ryuu's block in Fire City), and he sent several more translated blocks that covered the beginning for additional heroes, including Gaou. It wasn't until Ritchie finished all of World-I with all eight characters that I knew he intended to translate the entire dialogue for us and later double check the miscellaneous block work of Recca and LostTemplar for consistency. Through the first half dozen blocks or so, I'm not sure if Ritchie planned to translate the entire game at all. I kept thanking him for sending blocks, and he always responded by sending more blocks. It just sort of "happened". The only other game from the old days that sticks in my craw a bit is Oni-II (The End of the Edo Period). |
Author: | Garrett [ Sat Mar 10, 2012 1:23 am ] |
Post subject: | Re: Burning Heroes post release feedback |
I haven't gotten a chance to play this yet, but I'm sure you guys did a fantastic job, which I'll be able experience when I get the time. If I can ever get my schedule to match up with the translator, Oni II would be the next logical step after releasing the first game. |
Author: | ultpaladin [ Sat Mar 10, 2012 4:13 am ] |
Post subject: | Re: Burning Heroes post release feedback |
Wildbill, Have you been in contact with Ritchie since the patch was completed? I'm just curious of what he thought of the final product and if he is aware of how much his work was appreciated. |
Author: | Wildbill [ Sat Mar 10, 2012 4:25 am ] |
Post subject: | Re: Burning Heroes post release feedback |
ultpaladin wrote: Wildbill, I haven't dropped him a line yet, but I should. Ritchie is a quiet fellow - a man of very few words. I imagine he stays so busy with a multitude of activities that he has little time for much else.Have you been in contact with Ritchie since the patch was completed? I'm just curious of what he thought of the final product and if he is aware of how much his work was appreciated. One thing I noticed about Ritchie right away was his precision. He always went back over his work as he progressed and learned more about the many cultures in the game. He sent me corrections to earlier blocks right up to the very end. By the time many of his corrections came in, the team had already solved most of the ambiguities such as gender and tense, but I still pored over each one carefully to make sure we didn't misinterpret a nuance. |
Author: | CRV10 [ Sat Mar 10, 2012 8:26 pm ] |
Post subject: | Re: Burning Heroes post release feedback |
Spoiler! :
I know you guys released the patch days ago & I got it then but my new computer has really got me preoccupied with games my old one was unable to handle, most natably CitiesXL 2012 |
Author: | Wildbill [ Sat Mar 10, 2012 11:58 pm ] |
Post subject: | Re: Burning Heroes post release feedback |
CRV10 wrote: Spoiler! :
Spoiler! :
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Author: | CRV10 [ Sun Mar 11, 2012 1:40 pm ] |
Post subject: | Re: Burning Heroes post release feedback |
@Wildbill: Why didn't I think of that? Spoiler! :
By the by, I'm on Laila's story now |
Author: | taskforce [ Mon Mar 12, 2012 2:00 am ] |
Post subject: | Re: Burning Heroes post release feedback |
Yeah most games use () to enclose thoughts to oneself. It really does need something to set it apart. |
Author: | Wildbill [ Mon Mar 12, 2012 3:03 am ] |
Post subject: | Re: Burning Heroes post release feedback |
taskforce wrote: Yeah most games use () to enclose thoughts to oneself. It really does need something to set it apart. That was an easy fix - had space, too. Second edit since release. Thanks CRV10.
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