Bongo` wrote:
About those credits, WB. What should we do? We can do a fixed width 8x16 tilemap hack, try a 16x16 variable width tilemap hack and a 8x16 version of the latter. Both VWF hacks being the hardest of the three but the prettiest.
Taskforce?
I'm not particular about the font, but the one we have in the dialogue is nice. I've gotten used to not worrying about that half-character bleed-over situation at the end of each line. When you say tilemap, are you saying we can write the English in a text file, change characters with the keyboard, and insert it like everything else? If so, will be have line limitations per page and a hard byte limit overall? I ran into that situation in
Silva Saga-II's intro, and had to cut down in places. Was this done the same way as you're planning on doing the
BH credits?