Due to everyone being so kind and a few even curious about the theme of this obscure game, I will post one more little tidbit and reveal some of the story.
First, those who have enjoyed Enix games may find this an unexpected blockbuster that sort of came out of nowhere. It's rather like eight games in one, but I hesitate to call each scenario a mini-game because all of them must negotiate three worlds and confront the final big villain. Only by clearing all eight games will a player witness the best ending. Considering the writer/localizer, one might think it's like penning the same story eight times with characters of eight different names, but it's not. Each protagonist is unique and well-developed with separate stories and many flashbacks that build a sympathetic figure. Players may still feel conflicted at times, however, because human nature is to choose favorites. In fact, the character you loved in a previous chapter may become your bitter enemy - someone to blot from your path in order to have a successful resolution to your current problems - in the present.
An old adage of warfare is to "divide and conquer". The super villains in this game have done an excellent job of causing all eight burning heroes to become so obsessed with their missions, they fail to see that some people they perceive as enemies are actually pursuing identical end results. These extreme emotions on the "hot-blooded continent" flow through selected humans, causing our eight heroes to eventually fill their "Passion Meters" from zero to 100. In order to add points to their PM's, heroes must be struck by enemies. Harder hits deliver more points but also risk death - a process that deflates their PM's back to zero - same as executing a "burning attack". Thus, the balance is to use special formations in which heroes may be both struck but kept alive by supporting casts. Oftentimes, a tough battle comes down to keeping everyone alive long enough to recharge a hero's PM one more time, so he or she may deliver the final needed coup 'd grace!
Future players of this game will find all eight characters and many others highly-developed. To the utmost of my abilities, I am striving to frame the drama that surrounds them. Recca and Red Soul are murder-boarding the localization process as we proceed, and I hope Taskforce, Draken, Filler, and even Bongo` will get into this game later and make sure none of the key characters received short shrift. Also, this game borders on risque in places, and I'm not pussyfooting around with that! Don't worry, though - those of you with palpitating hearts - I'm keeping it soft!
For example, Mevius' and Iris' convey the basic trappings of a classic, violent sado-masochistic relationship, but is this really what it appears to be? Just the same, throughout the game, Iris loses her temper time and again. She beats the hapless fellow half senseless and even kicks him unconscious, at times. Each time, Mevi pulls himself groggily off the ground, sticks by her side, and keeps coming back for more. Pretty ladies hit on Mevius occasionally, and Iris always blames him for their randy behavior - more fuel for her mindless anger! As the game progresses, the story slowly peels away layers of what makes these and the other characters tick.
Burning Heroes is a amazing mosaic of devotion and betrayal as the evil Jacko continues to weave his nefarious web of deception and diversion!
Yesterday, I posted the greeting of Trade City's gatekeeper, who referred to Mevius and Iris as strangers. Well, just three years earlier, Iris' mother was the sovereign in Trade City, and Mevius was dutifully assisting her in repelling the Empire's incursions. Thus, Mevius and Iris were actually returning home for the first time in that scene, with Iris bent on regaining her mother's throne, but was she always a mean, sadistic wretch? As our refugees explore Trade City, the story continues to reveal its many secrets. Knowing that story quite well by now - and weaving the drama into the imagery, I added a string by Mevius following the gatekeeper's greeting that sums up three years of frustrations and failures. We may or may not end up using this string in some iteration, but meanwhile, I'll share it with you.
Heh, I'm getting myself back right for a writing mood, finally, but
Chaos Seed will contain the very next string I polish!
Bongo`, we could really use a [cls] code in
BH, for purposes such as expanding the Trade City gatekeeper's string! TF, the
BH package for font re-design will come your way today or tonight. Recca and RS, I will give you both an updated alpha later today, along with backups of the recent raw translations. No further beta testing needed until those blocks are formatted, but Ritchie is doing a great job of fitting many of the lines into available space.
