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Post subject: Re: Some mistakes spotted in MA
PostPosted: Wed Dec 30, 2009 2:50 pm 
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Novalia Spirit wrote:
I just noticed the news post at RHDN, and it reminded me that I have yet to report some errors that I've noticed while playing the translated game several months ago. It's possible that some or all of these have been fixed already, but I couldn't find a list of changes for the new version, so I couldn't verify that without replaying the game, which I am not going to do. Here are the notes as I wrote them at the time:

If someone is basically good, all that means is that ones conscience overcomes the evil part of ones soul.

but your exceptional wisdom and bravery, not to mention your boundless compassion...<page>...has outshone us all!

Item Service Station near Metalimo: selecting "Antidote" gives you an Herbal Cookie.

irresistable -> irresistible

Empty message window in that room with a lot of clones encased in capsules.

"<Player> replaced the Ark in (into?) the chest."

To clarify, change "replaced" to "re-placed." You can't omit the hyphen if confusion could result from its absence; the word "replaced" is a synonym of "substituted."


Novalia Spirit, we appreciate you taking the time to list and report these. I know that Red Soul caught the first one, one's conscience. I also recall reworking the Metalimo complex and those machines extensively. Red Soul, if you have a save near there, could you check and see if the Antidote/Herbal Cookie situation still exists?

The Clone Cave had major random glitches in version 1.00. Bongo`'s ASM fixes appeared to have eliminated these by the I played through the cave again - in BSNES, the GameCube, and the NDS (with V1.01), but Red Soul...? You know the drill, partner, if you have a save.

The rest are easy to check with global searches. Thanks for helping us bring MA closer to a zero-discrepancy status. Hope you enjoyed the game!


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Post subject: Re: Some mistakes spotted in MA
PostPosted: Mon Jan 11, 2010 11:56 pm 
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I'll check those as soon as I'm done making the final consistency check for the Feda fixes., fear not, my files are still in place.


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Post subject: Re: Some mistakes spotted in MA
PostPosted: Tue Jan 12, 2010 10:15 pm 
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I did the checks. Results are as follows (referring to version 1.01)

- The clone bug is entirely absent.

- The item machine doesn't present any strange behavior from what I understand.
(None of my attempted combinations returned a mere herbal cookie)

- The <Player> replaced the Ark inside the treasure chest does need to be rewritten.
(I suggest a simple "returned" to fix the string)

- The string from the ending sequence probably needs fixing.
(Replacing has with have)

Thanks Novalia Spirit for the finds.


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Post subject: Re: Some mistakes spotted in MA
PostPosted: Tue Jul 12, 2011 10:18 pm 
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The arrows do not work in this dungeon (not that I am complaining too much)

Then again, it could be due to the original Japanese rom. (or I wonder if this occurs on the Japanese cart?)

But otherwise everything seemed fine and I beat the game!

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Post subject: Re: Some mistakes spotted in MA
PostPosted: Thu Jul 14, 2011 6:51 am 
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Good to know you finished MA, good job.
As for the arrows, they aren't part of a skidding puzzle, even though it looks otherwise at first, I believe they
just point to directions of interest within that floor, as I recall.


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Post subject: Re: Some mistakes spotted in MA
PostPosted: Thu Jul 14, 2011 11:03 am 
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DoubleDvideogames wrote:
The arrows do not work in this dungeon (not that I am complaining too much)

Then again, it could be due to the original Japanese rom. (or I wonder if this occurs on the Japanese cart?)

But otherwise everything seemed fine and I beat the game!

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Happy you enjoyed it! As Red Soul said, I don't recall the arrows causing someone to move differently either. It's been a while, and my head is a bit fuzzy concerning that room.


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Post subject: Re: Some mistakes spotted in MA
PostPosted: Sat Jul 16, 2011 6:18 pm 
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They don't work in my version, either - just played it through a week or two ago (for the first time, go figure.)


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Post subject: Re: Some mistakes spotted in MA
PostPosted: Sun Jul 17, 2011 5:46 am 
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Okay well, thanks for the input! Probably better if they were not skidding, haha, that would have been (slightly) annoying I guess. But again absolutely loved this game! Lux is just an absolute tank!


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